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AgeCommit message (Expand)Author
2020-10-04Add METALLIC to light() built-insPablo Escobar
2020-10-03Fix how Line2D obtains the other object's supportsMarcel Admiraal
2020-09-27Make YSort stableJohn Pennycook
2020-09-23Merge pull request #42263 from Faless/js/servers_no_threadsRémi Verschelde
2020-09-23Ignore thread models when compiling with NO_THREADFabio Alessandrelli
2020-09-23Merge pull request #42130 from clayjohn/RenderingDeviceHackRémi Verschelde
2020-09-22Forbids varying declaration in particles and sky shadersYuri Roubinsky
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-17Merge pull request #41528 from keegano/physics-fix-wrap-angleRémi Verschelde
2020-09-17Add window click-through support.bruvzg
2020-09-16expose local RenderingDevice creation to RenderingServerclayjohn
2020-09-13Fixes crash when saving sceneHaoyu Qiu
2020-09-10Fix ATTENUATION and implement SHADOW_ATTENUATION.Lyuma
2020-09-09Set repeat in all 3 dimensions in 3d texturesclayjohn
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-07Clarify comparison precedence when enabling or disabling back buffer.Marcel Admiraal
2020-09-07Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Fix crash regression in the shader function validationYuri Roubinsky
2020-09-05Improve messages in shader function validationYuri Roubinsky
2020-09-05Fixed Some typos.Anilforextra
2020-09-04Merge pull request #41761 from madmiraal/fix-assignment-operatorsRémi Verschelde
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41456 from nekomatata/x11-fix-popupsRémi Verschelde
2020-09-02Fix particles shader to use built-insYuri Roubinsky
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-09-01Merge pull request #41668 from clayjohn/GLOW-HQRémi Verschelde
2020-09-01Fix typo in SDF jumpflood shaderJFonS
2020-08-31Add high quality glow modeclayjohn
2020-08-31Merge pull request #41605 from clayjohn/VULKAN-glowRémi Verschelde
2020-08-29Fix recent glow regressionsclayjohn
2020-08-28Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrolla...TwistedTwigleg
2020-08-27rasterizer_rd.cpp: Correct small typoYetizone
2020-08-26Wrap angles to (-pi, pi) in momentum calculation.Keegan Owsley
2020-08-22Re-apply "Fixes for windows in X11 tiling WMs"PouleyKetchoupp
2020-08-20Merge pull request #41345 from clayjohn/VULKAN-sky-fogJuan Linietsky
2020-08-19Add fog to sky shadersclayjohn
2020-08-19Revert "Fixes for windows in X11 tiling WMs"Juan Linietsky
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-01Improve the quick hash function for all GPUsclayjohn
2020-08-01Wake up RigidBody 2D after applying torqueMarkus Sauermann
2020-07-28Fixed next_pass materials not being drawnBrian Semrau
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-27Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde
2020-07-26Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixesRémi Verschelde
2020-07-26Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp