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2022-10-05
Make sure atlas rect for directional lights is calculated using floats
Bastiaan Olij
2022-10-05
Merge pull request #66683 from clayjohn/SRGB-canvasitem
Rémi Verschelde
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
Merge pull request #66915 from timothyqiu/indexing
Rémi Verschelde
2022-10-05
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
Haoyu Qiu
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
Fixing artifacts in SSR
Bastiaan Olij
2022-10-04
Merge pull request #66780 from dsnopek/webxr-emulator-fix
Rémi Verschelde
2022-10-04
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-03
Merge pull request #66813 from Chaosus/fix_uniform_crash
Rémi Verschelde
2022-10-03
Fix global uniform crash at editor startup
Yuri Rubinsky
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-10-02
Update Instance flags in shaders to match instance flags in engine
clayjohn
2022-10-02
Fix rendering in the WebXR emulator
David Snopek
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-30
Default CanvasItem materials to not convert uniform colors to linear space.
clayjohn
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
Merge pull request #66178 from clayjohn/double-precision-rendering
Rémi Verschelde
2022-09-30
Merge pull request #66641 from timothyqiu/null-joint
Rémi Verschelde
2022-09-30
Merge pull request #66638 from timothyqiu/rendering-null
Rémi Verschelde
2022-09-30
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Rémi Verschelde
2022-09-30
Fix crash when executing `PhysicsServer2D.joint_clear`
Haoyu Qiu
2022-09-30
Add various null checks in RenderingServer
Haoyu Qiu
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-29
Merge pull request #66143 from DarkKilauea/nav-queries-agent
Rémi Verschelde
2022-09-29
Merge pull request #66583 from bruvzg/constexpr
Rémi Verschelde
2022-09-29
Merge pull request #66565 from clayjohn/canvas-lights
Rémi Verschelde
2022-09-29
Use `constexpr` in the conditions with template parameters and `sizeof`s to s...
bruvzg
2022-09-28
Update NavigationAgent to use query_path
Josh Jones
2022-09-28
Merge pull request #66568 from rburing/cylinder_support_is_dead
Rémi Verschelde
2022-09-28
GodotCylinderShape3D::get_supports: delete dead code
Ricardo Buring
2022-09-28
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Rémi Verschelde
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-28
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-28
Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-28
Merge pull request #66492 from bruvzg/gde_ts_underscr
Rémi Verschelde
2022-09-28
[GDExtension] Use function names with underscore for TextServer extension, ad...
bruvzg
2022-09-27
Add Passthrough extension wrapper
Gabor Koncz
2022-09-27
Merge pull request #66160 from dpalais/double_time
Rémi Verschelde
2022-09-27
Merge pull request #66466 from clayjohn/FXAA-fix
Rémi Verschelde
2022-09-27
Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
Rémi Verschelde
2022-09-27
Merge pull request #66317 from clayjohn/debanding-bug
Rémi Verschelde
2022-09-26
Take FXAA samples from half-pixel coordinates to improve quality
clayjohn
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-26
Merge pull request #66440 from Chaosus/shader_completion_defines
Yuri Rubinsky
2022-09-26
Add defines to completion list in shaders
Yuri Rubinsky
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
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