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AgeCommit message (Expand)Author
2022-10-24Make window creation with custom position do not flashWei Guo
2022-10-23Merge pull request #67566 from Sauermann/fix-code-simplificationsClay John
2022-10-22Fix cluster_render.glsl failing on some MacsAnders Stenberg
2022-10-21Fix draw_primitive ignoring texture argumentMrBlockers
2022-10-21Clean up Basis from Euler codeAaron Franke
2022-10-19Fix RigidBody3D inertia calculationCykyrios
2022-10-18Optimized support function for large meshesPeter Eastman
2022-10-19Simplify GDVIRTUAL_CALL callskobewi
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-18Code simplificationsMarkus Sauermann
2022-10-17Changing timing of call to xr_interface->pre_draw_viewportBastiaan Olij
2022-10-16Fix editor crash when assigning some uniform hints to the texturesYuri Rubinsky
2022-10-14Implement multiple clip_children modes for CanvasItemsclayjohn
2022-10-14Make some Image methods statickobewi
2022-10-13Improve behaviour of clip_children by clippingclayjohn
2022-10-13Optimize Convex CollisionJuan Linietsky
2022-10-13Merge pull request #67335 from clayjohn/GLES3-2d-lightsRémi Verschelde
2022-10-13Merge pull request #67320 from Calinou/fix-volumetric-fog-low-densityRémi Verschelde
2022-10-13Merge pull request #67307 from TechnoPorg/lod-radial-distanceRémi Verschelde
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-10-13Fix volumetric fog not rendering at densities lower than or equal to 0.001Hugo Locurcio
2022-10-12Use radial distance for making LOD decisions.TechnoPorg
2022-10-11Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fillClay John
2022-10-11Merge pull request #67270 from RandomShaper/slim_usage_msaa_attachmentRémi Verschelde
2022-10-11Restrict MSAA attachment usage to the strictly needed setPedro J. Estébanez
2022-10-11Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-esRémi Verschelde
2022-10-11Merge pull request #67176 from cooperra/negative-scale-culling-fixRémi Verschelde
2022-10-11Merge pull request #64268 from timothyqiu/is-finiteRémi Verschelde
2022-10-11Merge pull request #67000 from RandomShaper/split_render_furtherRémi Verschelde
2022-10-10SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde
2022-10-10[macOS] Fix window button position and title bar size when editor scale do no...bruvzg
2022-10-10Vulkan Clustered: Fix culling of negatively-scaled objectsRobbie Cooper
2022-10-09Fix incorrect setup of boolean uniform instancesYuri Rubinsky
2022-10-09Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`Yuri Rubinsky
2022-10-08Merge pull request #67051 from clayjohn/CanvasGroup-clearRémi Verschelde
2022-10-08Add `is_finite` method for checking built-in typesHaoyu Qiu
2022-10-07Allow clearing backbuffer after finishing CanvasGroupclayjohn
2022-10-07Fix material overlay overriding shadow casting logicclayjohn
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-10-07Merge pull request #67016 from bruvzg/split_caret_dir_markerRémi Verschelde
2022-10-07Merge pull request #66861 from clayjohn/GLES3-mono-uboRémi Verschelde
2022-10-07Add split caret direction markers. Fix block/overtype caret size.bruvzg
2022-10-06Merge pull request #66756 from BastiaanOlij/fix_ssrRémi Verschelde
2022-10-06Polish rendering driver refactor furtherPedro J. Estébanez
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-06Merge pull request #66936 from mihe/inverse-inertia-tensorRémi Verschelde
2022-10-06Merge pull request #66951 from rburing/restore_recovery_as_collisionRémi Verschelde
2022-10-05Revert "Turn on recovery as collisions only for floor snapping as this leads ...Ricardo Buring
2022-10-05Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensorMikael Hermansson
2022-10-05Merge pull request #66922 from BastiaanOlij/fix_direct_shadowRémi Verschelde