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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2016-01-01
Merge pull request #3184 from vnen/update-copyright-2016
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2016-01-01
Make both lights and occluders stop working if hidden, fixes #2437
Juan Linietsky
2015-12-31
remove error print in area collision, should be a valid situation, closes #2463
Juan Linietsky
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
Remove bogus argument in body_get_node
Rémi Verschelde
2015-12-28
Remove bogus argument in sample_get_description
Rémi Verschelde
2015-12-22
Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
Juan Linietsky
2015-12-22
testing patch for aligned reads by webp in javascript
Ariel Manzur
2015-12-21
thread
Ariel Manzur
2015-12-21
-another approach to solving the deadlock problem :|
Juan Linietsky
2015-12-21
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-21
-different attempt to avod deadlock problem
Juan Linietsky
2015-12-21
too early to rename thread
Ariel Manzur
2015-12-21
Merge branch 'master' of https://github.com/godotengine/godot
Ariel Manzur
2015-12-21
audio threads
Ariel Manzur
2015-12-18
naming the audio thread from within itself
Ariel Manzur
2015-12-17
thread set name
Ariel Manzur
2015-12-14
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
Merge pull request #2865 from hurikhan/pr_fix_2791
Juan Linietsky
2015-12-08
Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Juan Linietsky
2015-12-08
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-12-04
Fix wrong index being used to populate r_results
Rémi Verschelde
2015-12-02
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-12-02
Fix Body (and Body2D) add_area / remove_area when area have multiple shapes
Fabio Alessandrelli
2015-11-27
Bug Fix #2541: Shader language function validation logic
Andrea Chua
2015-11-23
Merge pull request #2752 from SaracenOne/shadow_color
Rémi Verschelde
2015-11-23
Merge pull request #1931 from Faless/audio_free_rid
Rémi Verschelde
2015-11-22
Fix can_move_to and rename it for more clarity
Rémi Verschelde
2015-11-22
Added additional token checks for the shader if..else.. statement. Fixes issu...
hurikhan
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-18
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-18
Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-18
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Juan Linietsky
2015-11-18
Merge pull request #2629 from firefly2442/float-to-bool
Juan Linietsky
2015-11-18
Merge pull request #2632 from firefly2442/duplicate-inherited-vars
Juan Linietsky
2015-11-09
-support for stereo ima-adpcm sample compression & playback
Juan Linietsky
2015-11-08
New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-02
Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)
Fabio Alessandrelli
2015-11-02
Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
-some fixes to audio
Juan Linietsky
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-10-18
remove child variable that is duplicated from parent class
firefly2442
2015-10-18
float to bool variable type, fixes: #2478
firefly2442
2015-10-17
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-17
misc cleanup
Juan Linietsky
2015-10-17
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
Juan Linietsky
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