Age | Commit message (Expand) | Author |
2015-10-17 | Merge pull request #2572 from leezh/clipping-fix | Juan Linietsky |
2015-10-17 | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky |
2015-10-17 | Merge pull request #2594 from Biliogadafr/PinSoftness | Juan Linietsky |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr |
2015-10-10 | Fix 3D Area mask matching | eska |
2015-10-09 | Fix Area2D type mask matching | eska |
2015-10-08 | newline fixes | reduz |
2015-10-08 | fixed uninitialized memory issues in audio code | reduz |
2015-10-05 | nested clipping of canvas items now works | Zher Huei Lee |
2015-09-26 | Rename voice_set_volume argument to p_volume to avoid confusion | RĂ©mi Verschelde |
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-16 | ran cppcheck, found unused variables | firefly2442 |
2015-09-12 | fixed server breaking error in previous splash screen commit | romulox_x |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead o... | steve |
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky |
2015-06-30 | small fixes | Juan Linietsky |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-06-22 | Merge pull request #2090 from volzhs/pmr_virtual | Juan Linietsky |
2015-06-15 | fix register Physics2DTestMotionResult | volzhs |
2015-06-12 | added ability for Area (3D) to detect other areas | Juan Linietsky |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-05-27 | -fix bug in animation editor | Juan Linietsky |
2015-05-26 | oops, previous commit was not working | Juan Linietsky |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-19 | fixes on sample importing | Juan Linietsky |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli |
2015-05-18 | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli |
2015-05-16 | sleeping property now should work properly, fixes #1892 | Juan Linietsky |
2015-05-10 | -improved one-way collision handling in both dynamic and character bodies for... | Juan Linietsky |
2015-05-06 | optional formal changes | ehriche |
2015-05-06 | PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement | ehriche |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-26 | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky |
2015-04-26 | fixes crash related to empty concavecollisionshape, fixes #1709 | Juan Linietsky |
2015-04-26 | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky |
2015-04-25 | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky |
2015-04-24 | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky |