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AgeCommit message (Expand)Author
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky
2017-02-07Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setterRémi Verschelde
2017-02-07Fix msvc compile errorsanikoyes
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-03Fixed property setter in G6DOF jointm4nu3lf
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-24Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-23Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky
2017-01-23Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky
2017-01-22Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky
2017-01-22Simple to use compressor effectJuan Linietsky
2017-01-22Delay sound effectJuan Linietsky
2017-01-22Added new Audio Bus Chorus effect.Juan Linietsky
2017-01-21Added BUS effect, Stereo EnhancerJuan Linietsky
2017-01-21distortion effectJuan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
2017-01-16Working on compile issues for iOSBastiaanOlij
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde
2017-01-15fixed to 2D physics, makes it work againJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11remove shorteners for server types in scriptJuan Linietsky
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
2017-01-10Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky
2017-01-10Various corrections in 2D math.Ferenc Arn
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Improvement to y_sort: make clear which item has to be drawn firstlonesurvivor
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Revert "Bindings: Fix missing default value"Rémi Verschelde
2017-01-02Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde
2017-01-02Revert "small improvement to y_sort: make clear which item has to be drawn fi...Rémi Verschelde