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Godot with FMOD integration
RayHammer
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2021-11-16
Fix physics BVH pairing for teleported or fast moving objects
PouleyKetchoupp
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-14
Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
chris.clst
2021-11-13
Fix broken light_compute in mobile renderer
Yuri Roubinsky
2021-11-12
Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Fix transparency state initialization
jfons
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
Merge pull request #54867 from Chaosus/shader_fix_light_albedo
Rémi Verschelde
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
Make draw/compute lists threadsafe
Brian Semrau
2021-11-11
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
Yuri Roubinsky
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Merge pull request #54783 from ator-dev/fix-override-exposure
Rémi Verschelde
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
rendering_device: if one compiles with at least on stage without sources, it ...
ChristopheClaustre
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
Merge pull request #54736 from Chaosus/shader_fix_uniform
Rémi Verschelde
2021-11-08
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
add more OpenGL attributes
NHodgesVFX
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-09
Merge pull request #46721 from bruvzg/custom_word_break_punct
Rémi Verschelde
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-08
Implement CameraEffects override_exposure
Dominic-ATOR
2021-11-08
Merge pull request #54486 from ibrahn/thread-work-pool-lazier
Rémi Verschelde
2021-11-07
Pushes array of uniforms to first place in the buffer to prevent bug
Yuri Roubinsky
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-05
Rename AABB `get_area` to `get_volume`
Brian Semrau
2021-11-05
Merge pull request #54642 from BoilingFusion/master
Camille Mohr-Daurat
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-05
Fix the volume calculation for cylinders
Julian Adamse
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
ThreadWorkPool no longer starts worker threads if given zero work.
Ibrahn Sahir
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-11-01
Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion
Rémi Verschelde
2021-11-01
Merge pull request #54480 from timothyqiu/texture-replace
Rémi Verschelde
2021-11-01
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-11-01
Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603
Rémi Verschelde
2021-10-31
Fix multimesh buffer overflow in RendererStorageRD
SeleckyErik
2021-10-31
Merge pull request #54448 from CakHuri/treshold-to-threshold
Rémi Verschelde
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
Repaired mistyped of 'threshold' on several files.
M. Huri
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-31
Merge pull request #54403 from briansemrau/fix-small-fogvolume
Rémi Verschelde
2021-10-30
Don't use Texture image caches if they are rendered to
Brian Semrau
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