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Author
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-27
Merge pull request #48187 from brakhane/remove-dupe-comments
Rémi Verschelde
2021-04-25
Remove duplicate comments
Dennis Brakhane
2021-04-24
Fix AudioServer Crash when bus count equals 0
Maganty Rushyendra
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-21
Merge pull request #48046 from BastiaanOlij/fix_reflection_probe
Rémi Verschelde
2021-04-21
Fix reflection probe
Bastiaan Olij
2021-04-20
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-17
Split particle shader entry points
reduz
2021-04-16
Merge pull request #47942 from nekomatata/joint-check-body-types
Rémi Verschelde
2021-04-15
Fix errors related to joints setup with two non-dynamic bodies
PouleyKetchoupp
2021-04-15
Optimize BroadPhase2dHashGrid to not pair elements on different layers
Henry Conklin
2021-04-15
Merge pull request #47878 from clayjohn/rename-get_surface_material
Rémi Verschelde
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
Merge pull request #47846 from nekomatata/solver-optimization
Rémi Verschelde
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-12
Godot Physics solver optimization
PouleyKetchoupp
2021-04-12
Fix SoftBody contact impulses applied on rigid bodies
PouleyKetchoupp
2021-04-09
Remove low_end option from renderer, being replaced by separate implementation
Bastiaan Olij
2021-04-06
Merge pull request #47678 from madmiraal/fix-47436.1
Rémi Verschelde
2021-04-06
Merge pull request #47675 from madmiraal/fix-47436
Rémi Verschelde
2021-04-06
Merge pull request #47668 from madmiraal/fix-47438
Rémi Verschelde
2021-04-06
Check for empty ConcavePolygonShape2D before checking for intersection
Marcel Admiraal
2021-04-06
Check ConvexPolygonShape2D point count before calcuating moment of inertia
Marcel Admiraal
2021-04-06
Ensure ConvexPolygonShape3D support count variable is initialised
Marcel Admiraal
2021-04-06
Ensure ConvexPolygonShape support count variable is initialised
Marcel Admiraal
2021-04-05
Move clustered renderer functionality
Bastiaan Olij
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-04-03
Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref
Rémi Verschelde
2021-04-02
Fix crash caused by null parameter passed to CameraServer.add_feed()
lucicam
2021-03-31
Merge pull request #47250 from BastiaanOlij/check_vulkan_version
Rémi Verschelde
2021-03-31
As GLSLang seems to be all or nothing, added our own defines
Bastiaan Olij
2021-03-31
[Complex Text Layouts] Provide access to glyph contour points.
bruvzg
2021-03-29
Change XRPositionalTracker to a reference and better expose it to GDNative
Bastiaan Olij
2021-03-26
Merge pull request #44695 from madmiraal/fix-44632
Rémi Verschelde
2021-03-26
Obtain supported Vulkan API
Bastiaan Olij
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-25
Fix failure in set_primary_interface when parameter is null
lucicam
2021-03-22
[Godot Physics]: Correct typo in moment of inertia calculations.
Josh Jones
2021-03-20
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
Rémi Verschelde
2021-03-20
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
Rémi Verschelde
2021-03-20
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
Merge pull request #47139 from nekomatata/concave-backface-collision
Rémi Verschelde
2021-03-20
Fix some angular velocity calculations
e344fde6bf
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
Merge pull request #47133 from groud/navigation_2d_bugfix
Rémi Verschelde
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