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2020-12-28Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-27Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanupRémi Verschelde
2020-12-27Merge pull request #44705 from Chaosus/shader_fix_array_postinitYuri Roubinsky
2020-12-26Cleanup leftover functions from adding SSAOclayjohn
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
2020-12-27Fix using post-init shader array constructorsYuri Roubinsky
2020-12-27Merge pull request #44436 from Chaosus/shader_const_switchYuri Roubinsky
2020-12-24Merge pull request #44656 from reduz/cull-fixes-and-optimizationsJuan Linietsky
2020-12-24Merge pull request #44649 from lyuma/bone_aabb_blendshapesRémi Verschelde
2020-12-24Cull fixes and optimizationsreduz
2020-12-24Fix BVH to world_aabb, and call updatelawnjelly
2020-12-24Merge pull request #44641 from reduz/get-frame-setup-timeRémi Verschelde
2020-12-24Fix blendshapes and calculation of bone_aabbsLyuma
2020-12-24Merge pull request #44623 from reduz/rewrite-renderer-indexerJuan Linietsky
2020-12-24Add API to get frame setup time on CPUreduz
2020-12-23Bind viewport measure functionsreduz
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-23Merge pull request #44605 from madmiraal/rename-control-marginRémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-23Merge pull request #44487 from bruvzg/ctl_fixes_2Rémi Verschelde
2020-12-22Merge pull request #44182 from clayjohn/ASSAORémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-21Merge pull request #44566 from madmiraal/fix-redefined-default-parameterRémi Verschelde
2020-12-21Improve fill aligned text hit testing.bruvzg
2020-12-21Ensure default value in _render_shadow is the same as parentMarcel Admiraal
2020-12-21Rename XRPositionalTracker methodsMarcel Admiraal
2020-12-21Always include space characters (including tabs and other space-like chars) i...bruvzg
2020-12-21Merge pull request #44261 from madmiraal/rename-trackerhand-enumsRémi Verschelde
2020-12-19Fixes collisions in Godot 3D physicsExxion
2020-12-19Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde
2020-12-19Merge pull request #33207 from Calinou/increase-camera-default-zfarRémi Verschelde
2020-12-19Increase the default Camera Zfar to 4000Hugo Locurcio
2020-12-19Fix error spam on wrong attachmentreduz
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-18Improved shadow rendering efficiencyreduz
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
2020-12-17Added support for constants in shader `case` and array size declarationYuri Roubinsky
2020-12-17Merge pull request #44360 from bruvzg/ctl_punct_word_breakRémi Verschelde
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-15Merge pull request #44286 from clayjohn/VULKAN-fixesRémi Verschelde
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-12-15Merge pull request #44112 from winterpixelgames/PR-more-deterministic-and-rel...Rémi Verschelde
2020-12-14Add word breaks on punctuation characters.bruvzg
2020-12-13[Complex Text Layouts] Add variable fonts support.bruvzg
2020-12-10Fixes to recent Vulkan errorsclayjohn
2020-12-10Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde