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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-07-17
Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-15
Merge pull request #40268 from DanielZTing/master
Rémi Verschelde
2020-07-15
Merge pull request #40389 from Chaosus/fix_shader
Yuri Roubinsky
2020-07-14
Fix some incorrect conversions which lead to crash in shaders
Yuri Roubinsky
2020-07-14
Properly pass safe margin on initialization.
Juan Linietsky
2020-07-11
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
Rémi Verschelde
2020-07-11
Add incremental update mode to sky
clayjohn
2020-07-11
Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-11
Merge pull request #40266 from Chaosus/fma_fix
Rémi Verschelde
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-10
Enables 'fma' for GLES2
Yuri Roubinsky
2020-07-10
Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-04
Remove elements from monitored_bodies and monitored_areas as they are
Marcel Admiraal
2020-07-04
[macOS] Implement seamless display scaling.
bruvzg
2020-07-03
fix laxist collision detection on one way shapes
Cevantime
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
Merge pull request #40018 from Faless/js/more_improvements_4.0
Rémi Verschelde
2020-07-01
Add default 50ms output_latency web override.
Fabio Alessandrelli
2020-07-01
Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-06-30
Merge pull request #35633 from Xrayez/physics-shape-property
Rémi Verschelde
2020-06-30
Merge pull request #39953 from neikeq/fix-missing-defval-regr-from-39827
Rémi Verschelde
2020-06-29
Merge pull request #39894 from madmiraal/fix-39768
Rémi Verschelde
2020-06-29
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
Ignacio Etcheverry
2020-06-28
Slight occlusion improvements.
Juan Linietsky
2020-06-27
Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-06-27
Merge pull request #39869 from Chaosus/shader_fix_return
Rémi Verschelde
2020-06-27
Prevents usage of return in main shader functions
Yuri Roubinsky
2020-06-27
Fixes recently introduced shader leaks
qarmin
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-25
Fix few places in shaders where const passing still incorrect
Yuri Roubinsky
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-19
Implemented global const array to shaders
Yuri Roubinsky
2020-06-16
Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
Rémi Verschelde
2020-06-16
Expose disable_render_loop property to GDScript
Ev1lbl0w
2020-06-15
Merge pull request #39457 from bruvzg/kbd_layouts
Rémi Verschelde
2020-06-13
Ensure pair callback data is set to null when it's null.
Marcel Admiraal
2020-06-13
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/...
bruvzg
2020-06-08
Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-06-06
Minor fix on GLSL shader parser
jfons
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-03
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-06-03
Remove 32-bit String hex_to_int method
Aaron Franke
2020-06-02
Refactor physics force and impulse code
Aaron Franke
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