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AgeCommit message (Expand)Author
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-13fixed ClassDB inconsistenciesKarroffel
2017-03-13Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-28Merge pull request #7878 from RebelliousX/elseRémi Verschelde
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-12Merge pull request #7763 from Limb/fixwindowscompileRémi Verschelde
2017-02-12Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compileRémi Verschelde
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky
2017-02-07Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setterRémi Verschelde
2017-02-07Fix msvc compile errorsanikoyes
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-03Fixed property setter in G6DOF jointm4nu3lf
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-24Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-23Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky
2017-01-23Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky
2017-01-22Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky
2017-01-22Simple to use compressor effectJuan Linietsky
2017-01-22Delay sound effectJuan Linietsky
2017-01-22Added new Audio Bus Chorus effect.Juan Linietsky
2017-01-21Added BUS effect, Stereo EnhancerJuan Linietsky
2017-01-21distortion effectJuan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
2017-01-16Working on compile issues for iOSBastiaanOlij
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde