index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2022-03-23
Add protective checks for invalid handle use in BVH
lawnjelly
2022-03-22
[macOS] Add missing global menu features.
bruvzg
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-20
Merge pull request #59345 from BastiaanOlij/call_correct_texture_free
Rémi Verschelde
2022-03-20
Merge pull request #59346 from rburing/raycast_from_inside_global
Rémi Verschelde
2022-03-20
Raycasts hitting from inside: return collision point in global coordinates
Ricardo Buring
2022-03-20
Call the correct texture free method on texture storage cleanup
Bastiaan Olij
2022-03-18
Add inverse projection matrix to fragment shader globals
nevarek
2022-03-18
Merge pull request #59268 from Chaosus/shader_renames2
Rémi Verschelde
2022-03-18
Merge pull request #58233 from bruvzg/gde_ts
Rémi Verschelde
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Rémi Verschelde
2022-03-18
Merge pull request #59087 from clayjohn/sky-mode
Rémi Verschelde
2022-03-17
Merge pull request #58954 from Ansraer/alpha_scissor
Rémi Verschelde
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
Another `-Wsign-compare` fix
Rémi Verschelde
2022-03-17
Fix `-Wsign-compare` warning after #58993
Rémi Verschelde
2022-03-17
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
Fix alpha scissor support
Ansraer
2022-03-17
Merge pull request #59062 from BastiaanOlij/storagerd_texture
Rémi Verschelde
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
2022-03-16
Merge pull request #59209 from rburing/fix_pinjoint2d_inertia_tensor
Rémi Verschelde
2022-03-16
PinJoint2D: fix inertia tensor, taking center of mass into account
Ricardo Buring
2022-03-16
Cleanup and fix native struct definitions.
bruvzg
2022-03-16
Merge pull request #59140 from reduz/physics-server-extension
Rémi Verschelde
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
Merge pull request #49092 from BastiaanOlij/multiview_clustered
Rémi Verschelde
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
Merge pull request #45263 from KoBeWi/😕
Rémi Verschelde
2022-03-14
Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-13
Merge pull request #59107 from otonashixav/expose-add-animation-slice
Rémi Verschelde
2022-03-13
Fix text clipping on the right side.
bruvzg
2022-03-13
Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Xavier Loh
2022-03-13
Merge pull request #58819 from vreon/fix-eyedir-z
Rémi Verschelde
2022-03-11
Add options to embolden and transform font outlines to simulate bold and ital...
bruvzg
2022-03-10
Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-10
Adding signals and events to OpenXR interface
Bastiaan Olij
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-03-08
Sky renderer: Only flip Z when calculating panorama_coords
Jesse Dubay
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-07
Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
Rémi Verschelde
2022-03-06
Sky renderer: Don't invert Z component of light direction
Jesse Dubay
2022-03-07
Merge pull request #58832 from reduz/uniform-set-cache
Rémi Verschelde
2022-03-06
[4.x] BVH - Fix area-area collision regression
lawnjelly
2022-03-06
Add a UniformSet cache
reduz
2022-03-05
Fix flipped EYEDIR.z in sky shaders
Jesse Dubay
2022-03-05
[TextServer] Improve word breaking when there are multiple spaces between words.
bruvzg
[prev]
[next]