Age | Commit message (Expand) | Author |
2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-06-14 | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky |
2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez |
2017-06-14 | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-12 | Fixed compilation on Windows + removed debug print | Marc Gilleron |
2017-06-11 | Restored everything related to information polling, and added information box... | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-06-07 | Fog is complete! | Juan Linietsky |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky |
2017-06-05 | Fix build error | Poommetee Ketson |
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde |
2017-06-04 | Added depth texture support (using parallax) to default material. | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky |
2017-05-29 | Fixed a typo in a Visual Server var name (#8977) | suptoasty |
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky |
2017-05-20 | Added texture_get_texid | BastiaanOlij |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-07 | Improve documentation of thirdparty code snippets | Rémi Verschelde |
2017-05-01 | Fix get_shader_type index upper bound | Carter Anderson |
2017-04-27 | AudioServer: Set singleton to NULL when destructed | Ignacio Etcheverry |
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde |
2017-04-10 | Fix crash on exit. | Andreas Haas |
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-06 | Added various functions basic math classes. Also enabled math checks only for... | Ferenc Arn |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-13 | fixed ClassDB inconsistencies | Karroffel |
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez |
2017-03-06 | Complement KinematicBody2D fix | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Style: prevent bogus macro formatting by clang-format | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-28 | Merge pull request #7878 from RebelliousX/else | Rémi Verschelde |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-26 | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde |