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AgeCommit message (Expand)Author
2017-08-11Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loopRémi Verschelde
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
2017-08-07-Fixed BoneAttachment delay, closes #3966Juan Linietsky
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-07Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde
2017-08-03Added ARVRAnchor support and a few small enhancementsBastiaanOlij
2017-08-02Fix double finalisation of audio driversMarcelo Fernandez
2017-08-01Fix AudioServer::finish not getting called while quittingMarcelo Fernandez
2017-08-01Merge pull request #9832 from RandomShaper/port-physics-fixesRémi Verschelde
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
2017-07-29Update SCsub file for /servers/ folderISylvox
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-25Add missing initializersPedro J. Estébanez
2017-07-25Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez
2017-07-25Fix 2D broadphase remove-while-iterating logicPedro J. Estébanez
2017-07-25Fix early-accepting area-area match when masks don't matchPedro J. Estébanez
2017-07-25Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez
2017-07-24Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-23Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-15Some more typo fixes for "threshold"Rémi Verschelde
2017-07-10Added get_bus_index to AudioServerBruno Lourenço
2017-07-08Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde
2017-07-08Some adjustments to toon material to make it more flexibleJuan Linietsky
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-08-Added triplanar mapping modesJuan Linietsky
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-26ConeTwistJoint: Initialize 'm_angularOnly'.dotquixote
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky