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2022-10-11Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-esRémi Verschelde
2022-10-11Merge pull request #67176 from cooperra/negative-scale-culling-fixRémi Verschelde
2022-10-11Merge pull request #64268 from timothyqiu/is-finiteRémi Verschelde
2022-10-11Merge pull request #67000 from RandomShaper/split_render_furtherRémi Verschelde
2022-10-10SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde
2022-10-10[macOS] Fix window button position and title bar size when editor scale do no...bruvzg
2022-10-10Vulkan Clustered: Fix culling of negatively-scaled objectsRobbie Cooper
2022-10-08Merge pull request #67051 from clayjohn/CanvasGroup-clearRémi Verschelde
2022-10-08Add `is_finite` method for checking built-in typesHaoyu Qiu
2022-10-07Allow clearing backbuffer after finishing CanvasGroupclayjohn
2022-10-07Fix material overlay overriding shadow casting logicclayjohn
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-10-07Merge pull request #67016 from bruvzg/split_caret_dir_markerRémi Verschelde
2022-10-07Merge pull request #66861 from clayjohn/GLES3-mono-uboRémi Verschelde
2022-10-07Add split caret direction markers. Fix block/overtype caret size.bruvzg
2022-10-06Merge pull request #66756 from BastiaanOlij/fix_ssrRémi Verschelde
2022-10-06Polish rendering driver refactor furtherPedro J. Estébanez
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-06Merge pull request #66936 from mihe/inverse-inertia-tensorRémi Verschelde
2022-10-06Merge pull request #66951 from rburing/restore_recovery_as_collisionRémi Verschelde
2022-10-05Revert "Turn on recovery as collisions only for floor snapping as this leads ...Ricardo Buring
2022-10-05Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensorMikael Hermansson
2022-10-05Merge pull request #66922 from BastiaanOlij/fix_direct_shadowRémi Verschelde
2022-10-05Make sure atlas rect for directional lights is calculated using floatsBastiaan Olij
2022-10-05Merge pull request #66683 from clayjohn/SRGB-canvasitemRémi Verschelde
2022-10-05Merge pull request #66720 from qarmin/unintialized_memoryRémi Verschelde
2022-10-05Merge pull request #66898 from aaronfranke/proj-mat-columnsRémi Verschelde
2022-10-05Merge pull request #66915 from timothyqiu/indexingRémi Verschelde
2022-10-05Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`Haoyu Qiu
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Fixing artifacts in SSRBastiaan Olij
2022-10-04Merge pull request #66780 from dsnopek/webxr-emulator-fixRémi Verschelde
2022-10-04Moving SSEffects settings into classBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-10-03Merge pull request #66813 from Chaosus/fix_uniform_crashRémi Verschelde
2022-10-03Fix global uniform crash at editor startupYuri Rubinsky
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
2022-10-02Update Instance flags in shaders to match instance flags in engineclayjohn
2022-10-02Fix rendering in the WebXR emulatorDavid Snopek
2022-10-01Remove usage of unitialized variablesRafał Mikrut
2022-09-30Default CanvasItem materials to not convert uniform colors to linear space.clayjohn
2022-09-30Fix typos with codespellRémi Verschelde
2022-09-30Merge pull request #66178 from clayjohn/double-precision-renderingRémi Verschelde
2022-09-30Merge pull request #66641 from timothyqiu/null-jointRémi Verschelde
2022-09-30Merge pull request #66638 from timothyqiu/rendering-nullRémi Verschelde
2022-09-30Merge pull request #66626 from danboo/fix-typo-run-debug-collisonsRémi Verschelde
2022-09-30Fix crash when executing `PhysicsServer2D.joint_clear`Haoyu Qiu
2022-09-30Add various null checks in RenderingServerHaoyu Qiu
2022-09-29Fix typo - "collison" -> "collision"danboo