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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-07-30
Expose Vulkan's clustered and mobile backends in the project manager
Hugo Locurcio
2021-07-26
Merge pull request #50891 from Vitika9/50852
Hugo Locurcio
2021-07-26
Merge pull request #50895 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
Fix editor crash if passing index as variable to function parameter
Yuri Roubinsky
2021-07-26
Fixed coding style
vitika9
2021-07-26
Merge pull request #50884 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-07-26
Fix expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-26
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-26
Fix compilation of `shader_language.cpp`
Yuri Roubinsky
2021-07-26
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
Merge pull request #50728 from Chaosus/shader_varying_enchancements
Rémi Verschelde
2021-07-26
Merge pull request #50856 from SirQuartz/patch-32
Rémi Verschelde
2021-07-25
Fix always true expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
2021-07-22
Allow using vertex varying in custom functions under any circumstances
Yuri Roubinsky
2021-07-21
Forbid varyings from assigning in custom functions to prevent crashes
Yuri Roubinsky
2021-07-21
Merge pull request #50489 from Chaosus/shader_varying
Rémi Verschelde
2021-07-21
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Rémi Verschelde
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-20
Merge pull request #50537 from Calinou/improve-shader-error-output-2
Rémi Verschelde
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-20
Merge pull request #50618 from reduz/implement-more-specialization-constants
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Merge pull request #50604 from aaronfranke/float-array-cast
Rémi Verschelde
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
Explicitly cast to float when creating a float array
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Add error marking to the shader error console output
Hugo Locurcio
2021-07-15
Fixes to forward mobile
reduz
2021-07-15
Prevent error if varying assigned but not used (push warning instead)
Yuri Roubinsky
2021-07-15
Merge pull request #49996 from Chaosus/shader_localvar_warning
Rémi Verschelde
2021-07-15
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Juan Linietsky
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-14
Removes lines about window size from the console output
Yuri Roubinsky
2021-07-14
Check if there are new docs missing on CI
Yuri Sizov
2021-07-14
Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
Rémi Verschelde
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