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Godot with FMOD integration
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2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Merge pull request #70003 from clayjohn/GLES3-cc
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
Merge pull request #69985 from clayjohn/mobile-rim
Rémi Verschelde
2022-12-13
Merge pull request #69828 from clayjohn/SSR-roughness
Rémi Verschelde
2022-12-12
Ensure that rim lighting uses a exponent base greater than zero
clayjohn
2022-12-12
Fix screen texture slightly darker
Fabio Iotti
2022-12-12
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Rémi Verschelde
2022-12-12
Fix Navigation agent callback wild pointer crash
smix8
2022-12-12
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-11
Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
Rémi Verschelde
2022-12-10
Enable assigning an owner to navigation regions and links
Josh Jones
2022-12-10
Fix typo bug in heightmap shape
Ricardo Buring
2022-12-09
Remove warning when playing random no-repeat sound with only 1 sound in pool
Hugo Locurcio
2022-12-09
Fade out SSR with roughness so that it doesn't show at high roughness amounts
clayjohn
2022-12-08
Merge pull request #69735 from clayjohn/Particles2D-sdf
Rémi Verschelde
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
Merge pull request #69712 from bruvzg/real_size
Rémi Verschelde
2022-12-07
Merge pull request #69091 from CherrySodaPop/vr-texel-zero-division
Rémi Verschelde
2022-12-07
Merge pull request #69674 from rburing/conStraint
Rémi Verschelde
2022-12-07
Check if VRS is supported on creating VRS object
Lily Garcia
2022-12-07
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `win...
bruvzg
2022-12-07
Fix Determining Window for Touchscreen
Markus Sauermann
2022-12-06
Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo
Rémi Verschelde
2022-12-06
Fix typo in physics step: contraint -> constraint
Ricardo Buring
2022-12-06
Fix typo in cylinder-cylinder SAT collision solver
Ricardo Buring
2022-12-06
Merge pull request #69657 from rburing/degenerate_capsule_has_no_edge
Rémi Verschelde
2022-12-06
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Rémi Verschelde
2022-12-06
Fix collision detection for degenerate capsules
Ricardo Buring
2022-12-06
Modified the mobile renderer to apply the sky_transform operations in the sam...
Malcolm Nixon
2022-12-06
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Rémi Verschelde
2022-12-05
draw fish bones for Path2D and Path3D
Yaohua Xiong
2022-12-05
Merge pull request #68995 from bruvzg/sys_font_for_text
Rémi Verschelde
2022-12-04
fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-03
Merge pull request #69514 from clayjohn/IBL-roughness
Rémi Verschelde
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-12-01
Merge pull request #69430 from Rindbee/fix-clip-contents
Rémi Verschelde
2022-12-01
Merge pull request #69325 from clayjohn/GLES3-skeletons
Rémi Verschelde
2022-12-01
Fix child nodes still being drawn when the visible area of a control with `cl...
Rindbee
2022-11-30
Simplify GDVIRTUAL_REQUIRED_CALL calls
kobewi
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