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AgeCommit message (Expand)Author
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-26fixed depth of field bug with msaaGanidhuAbey
2021-12-24GPULightmapper: react on sky ambient propertiesWilliam Deurwaarder
2021-12-24GPULightmapper: cube to panorama copy function flip y based on flagWilliam Deurwaarder
2021-12-23Allow pass varyings as out param to the function, when it's possibleYuri Roubinsky
2021-12-23Fix default texture of unassigned sampler with hint_normalYuri Roubinsky
2021-12-22Expose RenderingServer GI half resolution setter methodHugo Locurcio
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-20[Headless] Workaround texture load failure.Fabio Alessandrelli
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
2021-12-16Merge pull request #55970 from Chaosus/shader_fix_struct_warningRémi Verschelde
2021-12-15Fix struct usage passing to shader warning systemYuri Roubinsky
2021-12-15Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky
2021-12-15Fix shader array parsing in variable declarationYuri Roubinsky
2021-12-15Merge pull request #55903 from Chaosus/shader_structRémi Verschelde
2021-12-15Merge pull request #55913 from Chaosus/fix_shader_crashRémi Verschelde
2021-12-15Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-13Fix shader crash when assigned array from struct to a variable by indexYuri Roubinsky
2021-12-13Allow declaring multiple members in one expression in shader structsYuri Roubinsky
2021-12-11Restore shader parsing errors with lack of semicolon in a blockYuri Roubinsky
2021-12-10Merge pull request #55736 from nekomatata/physics-apply-forcesCamille Mohr-Daurat
2021-12-10Merge pull request #55773 from nekomatata/fix-raycast-ccdCamille Mohr-Daurat
2021-12-10Fix rigid body ray cast CCD in 2D and 3D Godot PhysicsPouleyKetchoupp
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-10Merge pull request #55623 from Chaosus/shader_refactor_const_suffixYuri Roubinsky
2021-12-10Refactor constant suffix parsing in a shaderYuri Roubinsky
2021-12-10Merge pull request #55762 from nekomatata/body-motion-no-marginRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-10Merge pull request #55763 from Chaosus/shader_hint_completionYuri Roubinsky
2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
2021-12-10Added completion for uniform hints in a shaderYuri Roubinsky
2021-12-09Handle test body motion with 0 marginPouleyKetchoupp
2021-12-09Merge pull request #55714 from Geometror/fix-fog-spotlightRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-08Fix volumetric fog in combination with spotlightsHendrik Brucker
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-08Decrease the default dynamic range in VoxelGIData to 2.0Hugo Locurcio
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-06Rename `VideoPlayer` to `VideoStreamPlayer` for consistencyRémi Verschelde
2021-12-06Merge pull request #55602 from nekomatata/improve-rigidbody-contactsRémi Verschelde
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-12-03Update space parameters in 2D and 3DPouleyKetchoupp
2021-12-03Improve RigidDynamicBody contacts in 2D and 3DPouleyKetchoupp