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Godot with FMOD integration
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Author
2019-01-21
Cleanup after @reduz :)
Rémi Verschelde
2019-01-18
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-17
Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-09
Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug
Rémi Verschelde
2019-01-09
Fix a nested ysort invalid memory read again
Bojidar Marinov
2019-01-07
doc: Fix wrong references found by Sphinx and new makerst.py
Rémi Verschelde
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Always treat exponent as float
Bastiaan Olij
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-27
fixes crash when Body2DSW doesn't have space
hedin
2018-12-27
doc: Sync classref with current source
Rémi Verschelde
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-14
Merge pull request #24324 from volzhs/access-mic
Rémi Verschelde
2018-12-14
Request mic access only when is needed
volzhs
2018-12-13
Merge pull request #22910 from marcelofg55/nothreads_rec
Rémi Verschelde
2018-12-12
Fix AudioEffectRecord not working without thread support
Marcelo Fernandez
2018-12-12
Merge pull request #24218 from staddy/master
Rémi Verschelde
2018-12-12
Disabled CollisionShape and CollisionShape2D are not processed now
Stanislav
2018-12-12
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
Rémi Verschelde
2018-12-12
Merge pull request #23469 from clayjohn/fragment_camera_matrix
Rémi Verschelde
2018-12-11
Fix EditorAudioBuses not updating when changing to a device with different ch...
Marcelo Fernandez
2018-12-11
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
make VIEW vector available in fragment
clayjohn
2018-12-11
Merge pull request #24163 from clayjohn/light_uv_const
Rémi Verschelde
2018-12-04
doc: Sync classref with current source
Rémi Verschelde
2018-12-04
Fix error when adding children to YSort
Bojidar Marinov
2018-12-04
make LIGHT_UV constant
clayjohn
2018-11-28
Merge pull request #23994 from AndreaCatania/prec
Rémi Verschelde
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-27
Added function to control 6DOF precision
Andrea Catania
2018-11-24
Allow *= operator between vec and mat types in shaders
Kanabenki
2018-11-21
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...
Juan Linietsky
2018-11-21
Remove comments and corrected code, which exists for correctness but will lik...
Juan Linietsky
2018-11-21
Merge pull request #23878 from bojidar-bg/23775-ysort-crash
Rémi Verschelde
2018-11-21
Fix YSort crash when removing a child
Bojidar Marinov
2018-11-19
Do not draw particles if they are not processing at all, fixes #19507
Juan Linietsky
2018-11-19
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
Juan Linietsky
2018-11-18
Merge pull request #23742 from JFonS/fix_23698
Rémi Verschelde
2018-11-17
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Rémi Verschelde
2018-11-16
Corrected some points discussed in #17491
Juan Linietsky
2018-11-16
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-16
Use hint_color when getting shader default params
JFonS
2018-11-14
Ensure that even at slow speed, you will always get collision using kinematic...
Juan Linietsky
2018-11-14
Proper validation of out arguments in built-in shader functions, closes #16244
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
Ability to remove buses while they are being used on 2D and 3D stream players...
Juan Linietsky
2018-11-13
Added angular restitution
Geoffrey Irons
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