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AgeCommit message (Expand)Author
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Merge pull request #37819 from reduz/implement-fxaaJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-12Merge pull request #37822 from nekomatata/rigid-body-force-posRémi Verschelde
2020-04-12Fix add_force in Godot Physics RigidBodyPouleyKetchoupp
2020-04-11Merge pull request #37808 from reduz/port-effects-to-computeJuan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-11Merge pull request #37794 from clayjohn/VULKAN-SSS-skyRémi Verschelde
2020-04-11Fix shader constant sortingYuri Roubinsky
2020-04-11Fix SSS affecting Skyclayjohn
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-10Shows proper scene render time in editor infoJuan Linietsky
2020-04-10Merge pull request #37383 from WARIO-MDMA/godotphysics-renameRémi Verschelde
2020-04-10Merge pull request #37662 from qarmin/rasterizer_server_lastRémi Verschelde
2020-04-10Merge pull request #37722 from reduz/implement-softshadowsRémi Verschelde
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-09Merge pull request #36919 from nekomatata/android-vulkan-renderingRémi Verschelde
2020-04-09Rename "GodotPhysics" to "GodotPhysics{2D,3D}"WARIO-MDMA
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-08Display Server supportPouleyKetchoupp
2020-04-07Tweak rendering quality property hint strings for consistencyHugo Locurcio
2020-04-07Free items before finishing rendering serverqarmin
2020-04-04Fixed leak with SpecularMergeShaderRDqarmin
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-03Merge pull request #37438 from clayjohn/VULKAN-sky-invertRémi Verschelde
2020-04-03Fix C# bindings after recent breaking changesIgnacio Etcheverry
2020-04-02Merge pull request #37512 from reduz/implement-ssrRémi Verschelde
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-02Merge pull request #37504 from qarmin/out_of_bound_cursorRémi Verschelde
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-04-01Fix Clang warnings on WindowsRémi Verschelde
2020-04-01Merge pull request #37481 from ThakeeNathees/bind-method-typoRémi Verschelde
2020-04-01some typo in method binds fixedThakee Nathees
2020-03-31Fix more -Wmaybe-uninitialized warnings with target=release_debugRémi Verschelde
2020-03-31doc: Sync classref with DisplayServer/Window changesRémi Verschelde
2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
2020-03-30Invert subpass cubemap z directionclayjohn
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-28Prevent shader crash if multiple variables has been declared in 'for'Yuri Roubinsky
2020-03-28Merge pull request #37362 from reduz/audioserver-memory-cleanupRémi Verschelde
2020-03-28Fix copyright headers for recently added filesRémi Verschelde
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Remove the audio memory allocator, use regular one instead.Juan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Merge pull request #37340 from reduz/rename-3d-nodesJuan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde