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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Merge pull request #37819 from reduz/implement-fxaa
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
Merge pull request #37822 from nekomatata/rigid-body-force-pos
Rémi Verschelde
2020-04-12
Fix add_force in Godot Physics RigidBody
PouleyKetchoupp
2020-04-11
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Rémi Verschelde
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
2020-04-11
Fix SSS affecting Sky
clayjohn
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rémi Verschelde
2020-04-10
Merge pull request #37662 from qarmin/rasterizer_server_last
Rémi Verschelde
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
Merge pull request #36919 from nekomatata/android-vulkan-rendering
Rémi Verschelde
2020-04-09
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
WARIO-MDMA
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-07
Tweak rendering quality property hint strings for consistency
Hugo Locurcio
2020-04-07
Free items before finishing rendering server
qarmin
2020-04-04
Fixed leak with SpecularMergeShaderRD
qarmin
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-03
Merge pull request #37438 from clayjohn/VULKAN-sky-invert
Rémi Verschelde
2020-04-03
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-04-02
Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
Fix Clang warnings on Windows
Rémi Verschelde
2020-04-01
Merge pull request #37481 from ThakeeNathees/bind-method-typo
Rémi Verschelde
2020-04-01
some typo in method binds fixed
Thakee Nathees
2020-03-31
Fix more -Wmaybe-uninitialized warnings with target=release_debug
Rémi Verschelde
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
Invert subpass cubemap z direction
clayjohn
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Prevent shader crash if multiple variables has been declared in 'for'
Yuri Roubinsky
2020-03-28
Merge pull request #37362 from reduz/audioserver-memory-cleanup
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Remove the audio memory allocator, use regular one instead.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Merge pull request #37340 from reduz/rename-3d-nodes
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
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