summaryrefslogtreecommitdiff
path: root/servers
AgeCommit message (Expand)Author
2022-12-07Merge pull request #69091 from CherrySodaPop/vr-texel-zero-divisionRémi Verschelde
2022-12-07Merge pull request #69674 from rburing/conStraintRémi Verschelde
2022-12-07Check if VRS is supported on creating VRS objectLily Garcia
2022-12-07Rename `window_get_real_size` to `window_get_size_with_decorations`, add `win...bruvzg
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
2022-12-06Merge pull request #69671 from rburing/cylinder-cylinder_sat_typoRémi Verschelde
2022-12-06Fix typo in physics step: contraint -> constraintRicardo Buring
2022-12-06Fix typo in cylinder-cylinder SAT collision solverRicardo Buring
2022-12-06Merge pull request #69657 from rburing/degenerate_capsule_has_no_edgeRémi Verschelde
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
2022-12-06Fix collision detection for degenerate capsulesRicardo Buring
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
2022-12-05draw fish bones for Path2D and Path3DYaohua Xiong
2022-12-05Merge pull request #68995 from bruvzg/sys_font_for_textRémi Verschelde
2022-12-04fix aabb errors on meshes with bones on multiple surfacesNathan Franke
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-03Merge pull request #69514 from clayjohn/IBL-roughnessRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-12-01Merge pull request #69430 from Rindbee/fix-clip-contentsRémi Verschelde
2022-12-01Merge pull request #69325 from clayjohn/GLES3-skeletonsRémi Verschelde
2022-12-01Fix child nodes still being drawn when the visible area of a control with `cl...Rindbee
2022-11-30Simplify GDVIRTUAL_REQUIRED_CALL callskobewi
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-24Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resourcesRémi Verschelde
2022-11-24Merge pull request #69037 from M-O-Marmalade/distortion-fixesRémi Verschelde
2022-11-23Update remaining physics exclude parameters to use TypedArrayRicardo Buring
2022-11-23Merge pull request #69005 from akien-mga/shaderlang-sampler-uniforms-array-typeRémi Verschelde
2022-11-22AudioEffectDistorion docs & inspector editsM-O-Marmalade
2022-11-22Merge pull request #69017 from raulsntos/physics3d-arrayRémi Verschelde
2022-11-22Merge pull request #69019 from Sauermann/fix-framebuffer-hashparameterRémi Verschelde
2022-11-22Merge pull request #68997 from ueshita/fix_verts_65536Rémi Verschelde
2022-11-22Fix parameters for hash_murmur3_one_32Markus Sauermann
2022-11-22Shader: Set proper resource type hints for sampler uniformsRémi Verschelde
2022-11-22Merge pull request #68942 from Chaosus/barrier_mask_flagsRémi Verschelde
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-11-22Fix some switching decisions for index format.ueshita
2022-11-21Merge pull request #68527 from pkdawson/vertex-array-offsetsRémi Verschelde
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
2022-11-20Merge pull request #68884 from dzil123/create_local_rendering_device_null_che...Rémi Verschelde
2022-11-20Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_checkRémi Verschelde
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-19RenderingServer::create_local_rendering_device null check and docsdzil123
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn