Age | Commit message (Expand) | Author |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky |
2019-02-25 | Use item_shadow_mask for LightOccluder2D culling | JFonS |
2019-02-23 | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky |
2019-02-23 | Fix invalid change from CLAMP to MAX in #26099 | Rémi Verschelde |
2019-02-22 | Merge pull request #26132 from marxin/fix-Wignored-qualifiers | Rémi Verschelde |
2019-02-22 | Merge pull request #26099 from marxin/fix-Wtype-limits-warnings | Rémi Verschelde |
2019-02-21 | Fixed bugs in test body motion and removed unnecesary test in move_and_slide.... | Juan Linietsky |
2019-02-21 | Fix warnings seen with -Wignored-qualifiers. | marxin |
2019-02-21 | Fix all -Wtype-limits warnings. | marxin |
2019-02-21 | Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix | Rémi Verschelde |
2019-02-21 | Area2d rectangle collision check doesn't ignore the first pixel row and colum... | PouleyKetchoupp |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-19 | Add FRUSTUM camera mode, allowing tilted frustums | JFonS |
2019-02-17 | Fix update of canvas AABB with update_when_visible | JFonS |
2019-02-16 | Skip disabled shape when getting rest info. Fixes #25941 | Juan Linietsky |
2019-02-16 | Support multiple ray shapes in kinematicbody, fixes #25050 | Juan Linietsky |
2019-02-16 | Add a minimum treshold for acquiring rest contacts to avoid numerical precisi... | Juan Linietsky |
2019-02-16 | Allow kinematic bodies without shapes to still move, fixes #24775 | Juan Linietsky |
2019-02-16 | Make ray shapes not work with OWC. They don't make practical sense together. ... | Juan Linietsky |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-02-12 | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-02-12 | Fixed OWC for rigid bodies, closes #25732 | Juan Linietsky |
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde |
2019-02-09 | [Core] Rename Matrix3 file to Basis | Aaron Franke |
2019-02-06 | Added a mesh interface to the arvr positional trackers | Bastiaan Olij |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-28 | Revert " Deprecated Godot 3D physics engine" | Rémi Verschelde |
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-26 | Add a check to help find transforms that are passes invalid. | Juan Linietsky |
2019-01-26 | doc: Sync classref with current source | Rémi Verschelde |
2019-01-25 | Add "Apple" to the list of GPU vendors where depth prepass is disabled. | Juan Linietsky |
2019-01-25 | Use placement new in visual_server_scene.cpp (#24417). | marxin |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way than... | Juan Linietsky |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-09 | Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug | Rémi Verschelde |
2019-01-09 | Fix a nested ysort invalid memory read again | Bojidar Marinov |
2019-01-07 | doc: Fix wrong references found by Sphinx and new makerst.py | Rémi Verschelde |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-30 | Always treat exponent as float | Bastiaan Olij |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-27 | fixes crash when Body2DSW doesn't have space | hedin |
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde |
2018-12-19 | Added UV and UV2 to shader function light() built-in | DiogoASTeixeira |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-14 | Merge pull request #24324 from volzhs/access-mic | Rémi Verschelde |