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Godot with FMOD integration
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Author
2020-01-16
Disabled array initialization, const array and arr.length in shaders
Yuri Roubinsky
2020-01-12
Make texture_debug_usage thread safe
clayjohn
2020-01-10
Fix nested break/return in shader switch statement
Yuri Roubinsky
2020-01-08
Merge pull request #34671 from Chaosus/shader_hex_support
Rémi Verschelde
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-29
Support for hex numbers in shaders
Yuri Roubinsky
2019-12-12
Fixed an issue with recording audio.
Catchawink
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-06
doc: Markup fixes for enums and constants
Rémi Verschelde
2019-12-05
Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix
Rémi Verschelde
2019-12-04
Added method binding for `multimesh_create` that was missing from VisualServe...
Eoin O'Neill
2019-12-03
Merge pull request #34061 from Chaosus/fix_shader_const
Rémi Verschelde
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-02
Fix expressions for global constants in shaders
Yuri Roubinsky
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-27
Fix crash when disabling a YSort node
Bojidar Marinov
2019-11-18
Fix Visual Studio throwing C4146 warning.
Marcel Admiraal
2019-11-11
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Rémi Verschelde
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-10
Merge pull request #33516 from qarmin/small_fixes
Rémi Verschelde
2019-11-10
Memory leak and crash fixes
Rafał Mikrut
2019-11-09
Fixed Particles restart after visibility has been set to off and on again
PouleyKetchoupp
2019-11-08
Merge pull request #27742 from rxlecky/camera-replication
Rémi Verschelde
2019-11-08
Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp.
Marcel Admiraal
2019-11-05
Merge pull request #33153 from raphael10241024/fix_occluder
Rémi Verschelde
2019-11-03
Prevents usage of unsupported texture shader types in GLES2
Yuri Roubinsky
2019-11-02
Merge pull request #33259 from Chaosus/remove_gles2_switch_op
Rémi Verschelde
2019-11-02
Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-11-01
Merge pull request #33238 from qarmin/other_fixes
Rémi Verschelde
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-10-31
Prevents shader crash on GLES2 if unsupported built-in has been used
Yuri Roubinsky
2019-10-29
Added check if field name in the shader is equal to builtin
Yuri Roubinsky
2019-10-29
fix occluders positions error under canvas_layer, close #32880
RaphaelHunter
2019-10-28
Fix shader crash if non-boolean expression inserted into "if"
Yuri Roubinsky
2019-10-26
Improve error messages related to `shader_type`
Hugo Locurcio
2019-10-25
Merge pull request #32845 from madmiraal/rigidbody-mode-change
Rémi Verschelde
2019-10-24
Fix leak in Physics2DServerSW
Rafał Mikrut
2019-10-23
Implement game camera override
Erik
2019-10-15
Activate Body(2D)SW when switching to rigid or character mode.
Marcel Admiraal
2019-10-13
Merge pull request #32799 from clayjohn/free_pools
Rémi Verschelde
2019-10-13
Properly free sky and lightmap caches in multithreaded server
clayjohn
2019-10-12
Merge pull request #32767 from madmiraal/body2d-can_sleep-default
Rémi Verschelde
2019-10-12
Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
Marcel Admiraal
2019-10-11
Fix to make sure the capture buffers are deallocated at shutdown. Silences wa...
Saracen
2019-10-08
Fix invalid autocompletion pasting of shader param name
Yuri Roubinsky
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