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AgeCommit message (Expand)Author
2020-01-16Disabled array initialization, const array and arr.length in shadersYuri Roubinsky
2020-01-12Make texture_debug_usage thread safeclayjohn
2020-01-10Fix nested break/return in shader switch statementYuri Roubinsky
2020-01-08Merge pull request #34671 from Chaosus/shader_hex_supportRémi Verschelde
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-29Support for hex numbers in shadersYuri Roubinsky
2019-12-12Fixed an issue with recording audio.Catchawink
2019-12-10Merge pull request #34040 from qarmin/unused_variable_more_precise_numbersRémi Verschelde
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-12-06doc: Markup fixes for enums and constantsRémi Verschelde
2019-12-05Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfixRémi Verschelde
2019-12-04Added method binding for `multimesh_create` that was missing from VisualServe...Eoin O'Neill
2019-12-03Merge pull request #34061 from Chaosus/fix_shader_constRémi Verschelde
2019-12-03Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde
2019-12-02Fix expressions for global constants in shadersYuri Roubinsky
2019-12-01iOS modular build and export implementation.bruvzg
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-11-27Fix crash when disabling a YSort nodeBojidar Marinov
2019-11-18Fix Visual Studio throwing C4146 warning.Marcel Admiraal
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-10Merge pull request #33516 from qarmin/small_fixesRémi Verschelde
2019-11-10Memory leak and crash fixesRafał Mikrut
2019-11-09Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp
2019-11-08Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde
2019-11-08Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp.Marcel Admiraal
2019-11-05Merge pull request #33153 from raphael10241024/fix_occluderRémi Verschelde
2019-11-03Prevents usage of unsupported texture shader types in GLES2Yuri Roubinsky
2019-11-02Merge pull request #33259 from Chaosus/remove_gles2_switch_opRémi Verschelde
2019-11-02Removed switch operator from GLES2 shader back-endYuri Roubinsky
2019-11-01Merge pull request #33238 from qarmin/other_fixesRémi Verschelde
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-31Prevents shader crash on GLES2 if unsupported built-in has been usedYuri Roubinsky
2019-10-29Added check if field name in the shader is equal to builtinYuri Roubinsky
2019-10-29fix occluders positions error under canvas_layer, close #32880RaphaelHunter
2019-10-28Fix shader crash if non-boolean expression inserted into "if"Yuri Roubinsky
2019-10-26Improve error messages related to `shader_type`Hugo Locurcio
2019-10-25Merge pull request #32845 from madmiraal/rigidbody-mode-changeRémi Verschelde
2019-10-24Fix leak in Physics2DServerSWRafał Mikrut
2019-10-23Implement game camera overrideErik
2019-10-15Activate Body(2D)SW when switching to rigid or character mode.Marcel Admiraal
2019-10-13Merge pull request #32799 from clayjohn/free_poolsRémi Verschelde
2019-10-13Properly free sky and lightmap caches in multithreaded serverclayjohn
2019-10-12Merge pull request #32767 from madmiraal/body2d-can_sleep-defaultRémi Verschelde
2019-10-12Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.Marcel Admiraal
2019-10-11Fix to make sure the capture buffers are deallocated at shutdown. Silences wa...Saracen
2019-10-08Fix invalid autocompletion pasting of shader param nameYuri Roubinsky