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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-19
fix for two incorrectly bound texture formats
Jordan Schidlowsky
2020-11-18
Check uniform set validity before freeing
Nick Swoboda
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-15
Fix new transform to pixel snapping logic
Rémi Verschelde
2020-11-10
Remove Attempted to free invalid ID error
Rafał Mikrut
2020-11-10
Merge pull request #43333 from YeldhamDev/global_rate_scale_min
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Fix "unifom" typo in RasterizerStorageRD method
Hugo Locurcio
2020-11-05
Disallow setting the AudioServer's 'global_rate_scale' to a value equal or in...
Michael Alexsander
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-25
Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
Rémi Verschelde
2020-10-24
Remove extra exposure multiply in FXAA
clayjohn
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-22
Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
Fix textureSize & texelFetch shader compilation errors
Yuri Roubinsky
2020-10-21
Shader globals bugfixes
David Sichma
2020-10-20
Remove unused `#define` from the tonemap shader
Hugo Locurcio
2020-10-19
Merge pull request #42915 from Yetizone/negative_lights_behavior
Rémi Verschelde
2020-10-19
Merge pull request #42913 from Calinou/debanding-fix-brightness
Rémi Verschelde
2020-10-20
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Yetizone
2020-10-19
Fix debanding slightly brightening the whole viewport
Hugo Locurcio
2020-10-19
Fix invalid buffer updates in SDFGI
reduz
2020-10-19
Fixup method binding from #42910
Rémi Verschelde
2020-10-19
Merge pull request #42046 from Chaosus/fix_default_texture
Juan Linietsky
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
Fix setting the default texture to shader
Yuri Roubinsky
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Merge pull request #38949 from puchik/ssr-fix-cutoff
Juan Linietsky
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-15
Fix "fixed" fog drawing in front of volumetric fog with a sky background
Hugo Locurcio
2020-10-15
Merge pull request #42804 from RandomShaper/fix_fft_window
Rémi Verschelde
2020-10-15
Fix typo in soft shadow quality project settings hints
Hugo Locurcio
2020-10-15
Fix application of window in FFT
Pedro J. Estébanez
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