Age | Commit message (Expand) | Author |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-06 | Added various functions basic math classes. Also enabled math checks only for... | Ferenc Arn |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-13 | fixed ClassDB inconsistencies | Karroffel |
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez |
2017-03-06 | Complement KinematicBody2D fix | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Style: prevent bogus macro formatting by clang-format | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-28 | Merge pull request #7878 from RebelliousX/else | Rémi Verschelde |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-26 | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-12 | Merge pull request #7763 from Limb/fixwindowscompile | Rémi Verschelde |
2017-02-12 | Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile | Rémi Verschelde |
2017-02-08 | Fixed compilation issues with Visual Studio | Kenneth Lorthioir |
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky |
2017-02-07 | Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setter | Rémi Verschelde |
2017-02-07 | Fix msvc compile error | sanikoyes |
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-03 | Fixed property setter in G6DOF joint | m4nu3lf |
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky |
2017-01-24 | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky |
2017-01-23 | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky |
2017-01-23 | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky |
2017-01-22 | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky |
2017-01-22 | Simple to use compressor effect | Juan Linietsky |
2017-01-22 | Delay sound effect | Juan Linietsky |
2017-01-22 | Added new Audio Bus Chorus effect. | Juan Linietsky |
2017-01-21 | Added BUS effect, Stereo Enhancer | Juan Linietsky |
2017-01-21 | distortion effect | Juan Linietsky |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde |
2017-01-16 | Working on compile issues for iOS | BastiaanOlij |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |