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Godot with FMOD integration
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2022-05-05
Rename profiler "Idle Time" to "Process Time"
Hugo Locurcio
2022-05-05
Merge pull request #60772 from MightiestGoat/multimesh-uniform-set
Rémi Verschelde
2022-05-05
Check multimesh before uniform set creation
mightygoat
2022-05-05
Fix the uniform set creation of multimesh with a invalidated buffer
mightygoat
2022-05-04
Merge pull request #60568 from Chaosus/shader_keyword_completions
Rémi Verschelde
2022-05-04
Merge pull request #58298 from Calinou/decal-distance-fade-use-easing
Rémi Verschelde
2022-05-04
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
Refactor module initialization
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter
Rémi Verschelde
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Merge pull request #60714 from Calinou/typedef-remove-ref
Rémi Verschelde
2022-05-03
Merge pull request #60553 from madmiraal/separate-display_safe_area
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-02
Make Decal distance fade smoother
Hugo Locurcio
2022-05-02
Merge pull request #60705 from awsker/fix-viewport-clearing
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER
awsker
2022-05-02
Fix screen_get_usable_rect returning display safe area
Marcel Admiraal
2022-05-02
Merge pull request #60551 from madmiraal/implement-3466
Rémi Verschelde
2022-05-01
Merge pull request #60682 from Chaosus/shader_vec3_hint_color
Yuri Rubinsky
2022-05-01
Add `hint_color` support for `vec3` in shaders
Yuri Roubinsky
2022-04-30
Use linear mipmap sampling in ToneMapper
clayjohn
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
Add keyword completion to shader editor
Yuri Roubinsky
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-28
Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
Rémi Verschelde
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Rename variable names for some singletons
Aaron Franke
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
Add a method for obtaining display cutouts on Android
Marcel Admiraal
2022-04-26
Prevent shader crash when using precision on boolean types
Yuri Roubinsky
2022-04-25
Fix clearing backbuffer if there are no items
NNesh
2022-04-25
Merge pull request #60407 from JFonS/fix_color_pass_lm
Rémi Verschelde
2022-04-22
Implement Label3D node.
bruvzg
2022-04-21
Add missing color pass flags to the valid list
Joan Fons
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-20
Merge pull request #60175 from Geometror/visual-shader-vector4
Yuri Rubinsky
2022-04-19
Merge pull request #60214 from JFonS/fix_depth_prepass
Clay John
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-13
Merge pull request #60213 from JFonS/fix_depth_state
Rémi Verschelde
2022-04-13
Fix depth pre-pass on all face cull modes
Joan Fons
2022-04-13
Fix regression in rasterizer state
Joan Fons
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
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