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Godot with FMOD integration
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2021-06-01
Merge pull request #49067 from JFonS/fix_gcc_warnings
Rémi Verschelde
2021-05-31
Merge pull request #49185 from DrRevert/inertia_nan_fix
Rémi Verschelde
2021-05-31
Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-05-29
Avoid division by zero when calculating inertias for bodies with colliders wi...
Arkadiusz Marcin Kołek
2021-05-28
[4] Fix canvas rect bound calculation
lawnjelly
2021-05-26
Makes few shader built-ins constant to prevent changing them
Yuri Roubinsky
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Fix some warnings raised by GCC-11.1
jfons
2021-05-25
Merge pull request #48933 from Chaosus/shader_array_params
Rémi Verschelde
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-24
Merge pull request #48939 from Calinou/screen-orientation-use-enum
Rémi Verschelde
2021-05-24
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-22
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Rémi Verschelde
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-20
Fix instance uniform typo
Winston Hartnett
2021-05-20
Merge pull request #48882 from aaronfranke/approx-use-double
Rémi Verschelde
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-20
Merge pull request #48855 from Chaosus/shader_array_length_in_structs
Rémi Verschelde
2021-05-19
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-19
Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-05-18
Fix typo in shader_language.cpp
Yuri Roubinsky
2021-05-13
Merge pull request #48640 from BastiaanOlij/blit_shader
Rémi Verschelde
2021-05-13
Rename the audio `FFT_Size` enum to `FFTSize` for consistency
Hugo Locurcio
2021-05-12
Implementing blit shader with versions
Bastiaan Olij
2021-05-12
Merge pull request #48472 from BastiaanOlij/render_state
Rémi Verschelde
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-10
Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-05-07
OS: Remove native video API only implemented on iOS
Rémi Verschelde
2021-05-07
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Rémi Verschelde
2021-05-06
Cleanup vulkan capabilities check and add multiview check
Bastiaan Olij
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-05-05
Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_renderer
Rémi Verschelde
2021-05-04
Merge pull request #48221 from nekomatata/solver-multithreaded
Rémi Verschelde
2021-05-04
Remove repeat from forward mobile renderer
Bastiaan Olij
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-05-01
Merge pull request #48341 from sboron/fix-tangent-issue
Rémi Verschelde
2021-05-01
fix-tangents-on-rendering-server
Stefan Boronczyk
2021-04-30
Implement Particle Trails
reduz
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
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