index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2019-11-03
Prevents usage of unsupported texture shader types in GLES2
Yuri Roubinsky
2019-11-02
Merge pull request #33259 from Chaosus/remove_gles2_switch_op
Rémi Verschelde
2019-11-02
Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-11-01
Merge pull request #33238 from qarmin/other_fixes
Rémi Verschelde
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-10-31
Prevents shader crash on GLES2 if unsupported built-in has been used
Yuri Roubinsky
2019-10-29
Added check if field name in the shader is equal to builtin
Yuri Roubinsky
2019-10-28
Fix shader crash if non-boolean expression inserted into "if"
Yuri Roubinsky
2019-10-26
Improve error messages related to `shader_type`
Hugo Locurcio
2019-10-25
Merge pull request #32845 from madmiraal/rigidbody-mode-change
Rémi Verschelde
2019-10-24
Fix leak in Physics2DServerSW
Rafał Mikrut
2019-10-15
Activate Body(2D)SW when switching to rigid or character mode.
Marcel Admiraal
2019-10-13
Merge pull request #32799 from clayjohn/free_pools
Rémi Verschelde
2019-10-13
Properly free sky and lightmap caches in multithreaded server
clayjohn
2019-10-12
Merge pull request #32767 from madmiraal/body2d-can_sleep-default
Rémi Verschelde
2019-10-12
Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
Marcel Admiraal
2019-10-11
Fix to make sure the capture buffers are deallocated at shutdown. Silences wa...
Saracen
2019-10-08
Fix invalid autocompletion pasting of shader param name
Yuri Roubinsky
2019-10-08
Merge pull request #32571 from DavidSichma/rect_flip
Rémi Verschelde
2019-10-06
Prevent shader crash if name of variable overrides function name
Yuri Roubinsky
2019-10-06
Prevent shader crash if function call been used on constant
Yuri Roubinsky
2019-10-06
Fix few redefinition name errors for variable/param/function in shaders
Yuri Roubinsky
2019-10-05
Correctly flip texture src region
David Sichma
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-24
doc: Sync classref with current source
Rémi Verschelde
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-20
Merge pull request #32150 from luzpaz/typos
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-14
Implement shader array support for varyings
Chaosus
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-08-28
Merge pull request #31600 from Chaosus/shader_func_return_fix
Yuri Roubinsky
2019-08-28
Fix shader crash when users miss the return statement
Yuri Roubinski
2019-08-28
Typo fix: "differt" -> "different"
follower
2019-08-24
Merge pull request #31596 from Chaosus/shader_switch
Rémi Verschelde
2019-08-23
Fix uninitialized inertia value in Body2DSW
Andrii Doroshenko (Xrayez)
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-22
Fix custom inertia in physics2d, closes#30838
RaphaelHunter
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-13
Force user to initialize local shader constants
Yuri Roubinski
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
Fix recording bus regression.
Saracen
2019-08-09
Show that identifier found in function names
Cameron Reikes
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-08-07
Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
[next]