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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-18
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-04-18
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
Merge pull request #1691 from Faless/area_combine_2d
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-14
Fix operator definition for AreaCMP
Fabio Alessandrelli
2015-04-14
Implement Area2D space_override_mode combine
Fabio Alessandrelli
2015-04-12
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-09
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...
Juan Linietsky
2015-04-07
Merge pull request #1564 from Faless/area_combine-1
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2015-03-31
read depth fixes
Juan Linietsky
2015-03-24
Re-sort Area array during integration step
Fabio Alessandrelli
2015-03-24
Implement combine mode for area
Fabio Alessandrelli
2015-03-24
Use Vector for storing areas
Fabio Alessandrelli
2015-03-22
fix area center of gravity
Juan Linietsky
2015-03-22
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Juan Linietsky
2015-03-22
Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_mov...
Juan Linietsky
2015-03-22
fixes/cleans up
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-26
should fixes #1284
UsernameIsAReservedWord
2015-02-21
changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-19
-fix compilation of godot server
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
Changed code to remove gcc -Wparentheses warnings.
ElectricSolstice
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-18
-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
2015-01-14
-fix shader param names broken issue on code completion
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-14
Add missing shader function: refract
sanikoyes
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
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