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AgeCommit message (Expand)Author
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-08newline fixesreduz
2015-10-08fixed uninitialized memory issues in audio codereduz
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRĂ©mi Verschelde
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-12fixed server breaking error in previous splash screen commitromulox_x
2015-09-10ios now displays splash screen between launch image and main scene, instead o...steve
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-06-30small fixesJuan Linietsky
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-22Merge pull request #2090 from volzhs/pmr_virtualJuan Linietsky
2015-06-15fix register Physics2DTestMotionResultvolzhs
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-06-11new space shooter demoJuan Linietsky
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-05-27-fix bug in animation editorJuan Linietsky
2015-05-26oops, previous commit was not workingJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky
2015-05-19fixes on sample importingJuan Linietsky
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-18Calculate gravity based on distance from body to gravity pointFabio Alessandrelli
2015-05-16sleeping property now should work properly, fixes #1892Juan Linietsky
2015-05-10-improved one-way collision handling in both dynamic and character bodies for...Juan Linietsky
2015-05-06optional formal changesehriche
2015-05-06PhysicsServerSW::body_is_shape_set_as_trigger - missing return statementehriche
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-26properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky
2015-04-26fixes crash related to empty concavecollisionshape, fixes #1709Juan Linietsky
2015-04-26-Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky
2015-04-25-Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky
2015-04-24casting line into physics on negative space now works properly, fixes #1726Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
2015-04-18Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-18Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-14Fix operator definition for AreaCMPFabio Alessandrelli
2015-04-14Implement Area2D space_override_mode combineFabio Alessandrelli