Age | Commit message (Expand) | Author |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky |
2017-05-29 | Fixed a typo in a Visual Server var name (#8977) | suptoasty |
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky |
2017-05-20 | Added texture_get_texid | BastiaanOlij |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-07 | Improve documentation of thirdparty code snippets | Rémi Verschelde |
2017-05-01 | Fix get_shader_type index upper bound | Carter Anderson |
2017-04-27 | AudioServer: Set singleton to NULL when destructed | Ignacio Etcheverry |
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde |
2017-04-10 | Fix crash on exit. | Andreas Haas |
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-04-06 | Added various functions basic math classes. Also enabled math checks only for... | Ferenc Arn |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-13 | fixed ClassDB inconsistencies | Karroffel |
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez |
2017-03-06 | Complement KinematicBody2D fix | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Style: prevent bogus macro formatting by clang-format | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-28 | Merge pull request #7878 from RebelliousX/else | Rémi Verschelde |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-26 | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-12 | Merge pull request #7763 from Limb/fixwindowscompile | Rémi Verschelde |
2017-02-12 | Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile | Rémi Verschelde |
2017-02-08 | Fixed compilation issues with Visual Studio | Kenneth Lorthioir |
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky |
2017-02-07 | Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setter | Rémi Verschelde |
2017-02-07 | Fix msvc compile error | sanikoyes |
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-03 | Fixed property setter in G6DOF joint | m4nu3lf |
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky |
2017-01-24 | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky |
2017-01-23 | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky |