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Godot with FMOD integration
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2021-12-13
Allow declaring multiple members in one expression in shader structs
Yuri Roubinsky
2021-12-11
Restore shader parsing errors with lack of semicolon in a block
Yuri Roubinsky
2021-12-10
Merge pull request #55736 from nekomatata/physics-apply-forces
Camille Mohr-Daurat
2021-12-10
Merge pull request #55773 from nekomatata/fix-raycast-ccd
Camille Mohr-Daurat
2021-12-10
Fix rigid body ray cast CCD in 2D and 3D Godot Physics
PouleyKetchoupp
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
Merge pull request #55623 from Chaosus/shader_refactor_const_suffix
Yuri Roubinsky
2021-12-10
Refactor constant suffix parsing in a shader
Yuri Roubinsky
2021-12-10
Merge pull request #55762 from nekomatata/body-motion-no-margin
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-10
Merge pull request #55763 from Chaosus/shader_hint_completion
Yuri Roubinsky
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-10
Added completion for uniform hints in a shader
Yuri Roubinsky
2021-12-09
Handle test body motion with 0 margin
PouleyKetchoupp
2021-12-09
Merge pull request #55714 from Geometror/fix-fog-spotlight
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-08
Fix volumetric fog in combination with spotlights
Hendrik Brucker
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-08
Decrease the default dynamic range in VoxelGIData to 2.0
Hugo Locurcio
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-06
Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
Rémi Verschelde
2021-12-06
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-03
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-12-03
Fix `^=` operator in shaders
Yuri Roubinsky
2021-12-02
Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-02
Merge pull request #53904 from ChristopheClaustre/bugfix_shader_compile_spirv...
Rémi Verschelde
2021-12-02
Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb
Rémi Verschelde
2021-12-02
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
Silc 'Tokage' Renew
2021-12-01
Fix shader crash when using existed constant name for struct
Yuri Roubinsky
2021-12-01
Fix declaring array size twice in global shader constant
Yuri Roubinsky
2021-12-01
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-11-30
Merge pull request #55490 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-11-30
Merge pull request #55431 from Chaosus/shader_fix_constants
Rémi Verschelde
2021-11-30
Fix shader crash when assigning array to non-array in global constant
Yuri Roubinsky
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-29
Fix `INDEX` built-in in a process function of particle shader
Yuri Roubinsky
2021-11-29
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
Yuri Roubinsky
2021-11-28
Remove unused struct fields in VoxelGIData
Hugo Locurcio
2021-11-28
Remove unused code in GI shaders
Hugo Locurcio
2021-11-28
Use 16-bit depth to improve dynamic VoxelGI performance
Hugo Locurcio
2021-11-27
Allow disabling the depth prepass in the Vulkan Clustered backend
Hugo Locurcio
2021-11-26
PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
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