index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2022-07-06
Remove Octree
lawnjelly
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-01
Remove debugging print following GI reorganization
Hugo Locurcio
2022-06-30
Split MovieWriterPNGWAV into its own file
Hugo Locurcio
2022-06-28
Merge pull request #62482 from JFonS/fix_crash_canvas_mode
Rémi Verschelde
2022-06-28
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Rémi Verschelde
2022-06-28
Fix crash in Environment "Canvas" background mode.
JFonS
2022-06-28
Merge pull request #62467 from RandomShaper/descriptor_rw_matters
Rémi Verschelde
2022-06-27
Fixed FSR. Before, it was commiting the
Je06jm
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-27
Merge pull request #62390 from Calinou/movie-writer-tweak-settings
Rémi Verschelde
2022-06-26
Fix typo in roughness shaders
Bastiaan Olij
2022-06-25
Add property hints to MovieWriter settings
Hugo Locurcio
2022-06-24
Merge pull request #62133 from BastiaanOlij/move_cubemap_effects
Rémi Verschelde
2022-06-24
Merge pull request #62300 from smix8/navigation_map_force_update_4.x
Rémi Verschelde
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-23
Add NavigationServer.region_owns_point() helper function
smix8
2022-06-23
Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-06-23
Add NavigationServer map_force_update() function
smix8
2022-06-23
Merge pull request #62312 from smix8/navigation_get_maps_4.x
Rémi Verschelde
2022-06-23
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-22
Merge pull request #55846 from ellenhp/fix_ogg_edge_cases
Rémi Verschelde
2022-06-22
Merge pull request #35758 from zmanuel/eliminate-draw-pending
Rémi Verschelde
2022-06-22
Merge pull request #62286 from JFonS/taa_global_time
Rémi Verschelde
2022-06-22
Merge pull request #62305 from JFonS/taa_molten_mobile_workaround
Rémi Verschelde
2022-06-22
Add Navigation function to get all navigation maps
smix8
2022-06-22
Move TIME to a global shader variable
jfons
2022-06-22
Workaround MoltenVK shader conversion error
JFonS
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-21
Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-20
Clean up Hash Functions
reduz
2022-06-19
Automatically update the editor viewport when 3D scaling options are changed
Hugo Locurcio
2022-06-18
Merge pull request #62106 from BastiaanOlij/eye_offset
Rémi Verschelde
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
Cleanup AudioEffectRecord thread_active variable
Marcel Admiraal
2022-06-16
Merge pull request #62081 from Calinou/glow-mix-mode-apply-after-fxaa
Rémi Verschelde
2022-06-16
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-15
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-14
Remove GLES2 shader constraints from GLES3
clayjohn
2022-06-13
Tweak Light3D property hints for greater flexibility
Hugo Locurcio
2022-06-13
Merge pull request #61772 from bruvzg/ft_ot_collect
Rémi Verschelde
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-10
Prevent defining float constant without number after exponent in shaders
Yuri Rubinsky
2022-06-09
Fix incorrect sky rotation based on camera axis
Yuri Rubinsky
2022-06-09
Fix `TIME` compilation for custom functions in spatial shader
Yuri Rubinsky
[next]