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Godot with FMOD integration
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2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
Merge pull request #49092 from BastiaanOlij/multiview_clustered
RĂ©mi Verschelde
2022-03-15
Merge pull request #45263 from KoBeWi/đŸ˜•
RĂ©mi Verschelde
2022-03-14
Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-13
Merge pull request #59107 from otonashixav/expose-add-animation-slice
RĂ©mi Verschelde
2022-03-13
Fix text clipping on the right side.
bruvzg
2022-03-13
Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Xavier Loh
2022-03-13
Merge pull request #58819 from vreon/fix-eyedir-z
RĂ©mi Verschelde
2022-03-11
Add options to embolden and transform font outlines to simulate bold and ital...
bruvzg
2022-03-10
Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
RĂ©mi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-10
Adding signals and events to OpenXR interface
Bastiaan Olij
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-09
Remove unused GDNative code
RĂ©mi Verschelde
2022-03-08
Sky renderer: Only flip Z when calculating panorama_coords
Jesse Dubay
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
RĂ©mi Verschelde
2022-03-07
Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
RĂ©mi Verschelde
2022-03-06
Sky renderer: Don't invert Z component of light direction
Jesse Dubay
2022-03-07
Merge pull request #58832 from reduz/uniform-set-cache
RĂ©mi Verschelde
2022-03-06
[4.x] BVH - Fix area-area collision regression
lawnjelly
2022-03-06
Add a UniformSet cache
reduz
2022-03-05
Fix flipped EYEDIR.z in sky shaders
Jesse Dubay
2022-03-05
[TextServer] Improve word breaking when there are multiple spaces between words.
bruvzg
2022-03-05
use the computed value ambient_accum for ambient_light in scene_forward_mobil...
Priyansh Rathi
2022-03-04
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
RĂ©mi Verschelde
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
Merge pull request #58734 from Calinou/tweak-render-timestamp-names
RĂ©mi Verschelde
2022-03-04
Merge pull request #58512 from Calinou/light3d-add-distance-fade
RĂ©mi Verschelde
2022-03-04
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-03-03
Add multiview/stereoscopic rendering support to the clustered forward renderer
Bastiaan Olij
2022-03-02
Revert "PitchShift effect quality and performance tweaks for different pitch ...
RĂ©mi Verschelde
2022-03-01
Revert "Fix particle trail glitch"
RĂ©mi Verschelde
2022-02-28
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
RĂ©mi Verschelde
2022-02-28
Merge pull request #58549 from floppyhammer/fix-particle-trail
RĂ©mi Verschelde
2022-02-28
Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-26
Fix particle trail glitch
floppyhammer
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
Improve popup window handling.
bruvzg
2022-02-23
Filament specular fix. Clamp dot product between normal and view vectors. Fix...
Darryl Ryan
2022-02-23
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4
RĂ©mi Verschelde
2022-02-23
Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfix
RĂ©mi Verschelde
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-22
Add missing binding to AudioStream class
Eoin O'Neill
2022-02-22
Fix GPUParticles2D emission offset in global coords
floppyhammer
2022-02-22
Merge pull request #58419 from clayjohn/Vulkan-anisotropy-crash
RĂ©mi Verschelde
2022-02-21
Fix shader compilation error with anisotropy
clayjohn
2022-02-21
Use properly use non-perceptual roughness when filtering radiance
clayjohn
2022-02-18
In final phase of test_body_motion, move and cull AABB for body once, instead...
Ricardo Buring
2022-02-18
Merge pull request #58266 from clayjohn/revert-sky-change
RĂ©mi Verschelde
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