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2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-29Fix #10723, a regression from 7a07895Bojidar Marinov
2017-08-28Disable antialiasing for CanvasItem triangle arraysRémi Verschelde
2017-08-28Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Use memset to zero z_listHein-Pieter van Braam
2017-08-27Merge pull request #10590 from MasonAsh/fix-10589Rémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-23Fix shader function calls being assignableMason Ashbridge
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20property validate assignment condition in new variables, fixes #9411Juan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Shader: Fix typo in "facefordward"Rémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Merge pull request #10373 from RandomShaper/remove-physics-checkRémi Verschelde
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
2017-08-16Remove needless check in motion testPedro J. Estébanez
2017-08-11Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loopRémi Verschelde
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
2017-08-07-Fixed BoneAttachment delay, closes #3966Juan Linietsky
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-07Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde
2017-08-03Added ARVRAnchor support and a few small enhancementsBastiaanOlij
2017-08-02Fix double finalisation of audio driversMarcelo Fernandez
2017-08-01Fix AudioServer::finish not getting called while quittingMarcelo Fernandez
2017-08-01Merge pull request #9832 from RandomShaper/port-physics-fixesRémi Verschelde
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
2017-07-29Update SCsub file for /servers/ folderISylvox
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-25Add missing initializersPedro J. Estébanez
2017-07-25Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez