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Godot with FMOD integration
RayHammer
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2021-10-06
Fix regression which prevents using texture array uniforms
Yuri Roubinsky
2021-10-05
Add missing shader built-ins
Yuri Roubinsky
2021-10-05
Merge pull request #53425 from Chaosus/shader_fix
Rémi Verschelde
2021-10-05
Fix shader crash when passing array.length to functions
Yuri Roubinsky
2021-10-05
Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
Rémi Verschelde
2021-10-05
Merge pull request #53412 from Chaosus/shader_fix_uniform_arrays
Yuri Roubinsky
2021-10-04
Merge pull request #53365 from danger-dan/wakeup_fix
Camille Mohr-Daurat
2021-10-05
Changed from directly waking bodies to using the wakeup() functions in direct...
Daniel
2021-10-04
Fix syntax parsing error of uniform arrays declaration in shader
Yuri Roubinsky
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Merge pull request #53280 from nekomatata/test-body-motion-parameters
Rémi Verschelde
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
Merge pull request #53398 from nekomatata/soft-body-index-check
Rémi Verschelde
2021-10-04
Merge pull request #49485 from Chaosus/shader_uniform_arrays
Yuri Roubinsky
2021-10-04
Fix crashes with pinned vertices in GodotPhysics Soft Body
PouleyKetchoupp
2021-10-04
Merge pull request #52802 from V-Sekai/gltf-extensions
Rémi Verschelde
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-04
Fix crash when pinned SoftBody point is out of range
Haoyu Qiu
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
Merge pull request #42364 from madmiraal/fix-39887
Rémi Verschelde
2021-10-03
Remove Scene dependency from the TextServer, use scalable hex box font instea...
bruvzg
2021-10-01
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Camille Mohr-Daurat
2021-10-01
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
Merge pull request #52684 from Frixuu/master
Rémi Verschelde
2021-10-01
Merge pull request #53208 from timothyqiu/headless-crash
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Merge pull request #53266 from nekomatata/remove-shape-metadata
Camille Mohr-Daurat
2021-09-30
Merge pull request #52544 from JFonS/lod_fixes
Juan Linietsky
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
radial fog fix
Manuel Dun
2021-09-29
Don't memcpy to nullptr even if length is zero
Haoyu Qiu
2021-09-29
Merge pull request #53199 from Geometror/fix-skeleton2d
Rémi Verschelde
2021-09-29
Fix crash in headless mode
Haoyu Qiu
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-29
Fix editor freeze when asigning Skeleton2D to Polygon2D
Hendrik Brucker
2021-09-28
Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabb
Rémi Verschelde
2021-09-28
Merge pull request #52864 from BastiaanOlij/xr_extension_return_buffers
Bastiaan Olij
2021-09-28
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-28
Fix access to render target texture for XR interfaces
Bastiaan Olij
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
Auto LOD fixes and improvements
jfons
2021-09-26
Fix GPUParticles3D local_coords
CaptainProton42
2021-09-26
Fix GPUParticles3D generate AABB
CaptainProton42
2021-09-25
Construct values only when necessary.
Anilforextra
2021-09-24
Merge pull request #52967 from danger-dan/dev_vehicle_sleep_fix
Rémi Verschelde
2021-09-24
Added set_active(true) to all body direct state force apply/impulses. #52915
Daniel
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-22
Prevents editor crash when compare with negative float in shader
Yuri Roubinsky
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