summaryrefslogtreecommitdiff
path: root/servers
AgeCommit message (Expand)Author
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-20Merge pull request #6557 from anneomcl/masterIgnacio Etcheverry
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-09-10Merge pull request #6250 from Ovnuniarchos/CursorHotspotJuan Linietsky
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
2016-08-23Mouse hotspot is not honored.Ovnuniarchos
2016-08-13Remove some unused variablesJohan Manuel
2016-07-25Fix some warningsJohan Manuel
2016-07-24Fix for incorrect velocity report due to a typo.Alex Piola
2016-07-18Merge pull request #5383 from Ovnuniarchos/OptimizeOneWayRémi Verschelde
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
2016-06-24Optimized one way collision loops.Ovnuniarchos
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky
2016-06-18Fixed a stupid bug with segment-segment collision in SAT physics, closes #480...Juan Linietsky
2016-06-18Change hash grid in 2D physics to contemplate large objects as separate cases...Juan Linietsky
2016-06-18Drop fully commented-out filesRémi Verschelde
2016-06-18Drop empty .cpp files for header-only classesRémi Verschelde
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-17Fixed fractional offset not being reset in ringbuffer resamples, closes #4764Juan Linietsky
2016-06-13changed visual server free() to free_rid() like in the other servers. Fixes #...Juan Linietsky
2016-06-12Documented many Physics2D* classesOvnuniarchos
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
2016-05-23Remove noisy printCarter Anderson
2016-05-23-Improve resource previewsJuan Linietsky
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-05Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams