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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
make editor update by tracking changes in visualserverraster
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-20
Merge pull request #6557 from anneomcl/master
Ignacio Etcheverry
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #6250 from Ovnuniarchos/CursorHotspot
Juan Linietsky
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-23
Mouse hotspot is not honored.
Ovnuniarchos
2016-08-13
Remove some unused variables
Johan Manuel
2016-07-25
Fix some warnings
Johan Manuel
2016-07-24
Fix for incorrect velocity report due to a typo.
Alex Piola
2016-07-18
Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
Rémi Verschelde
2016-07-10
Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-06-24
Optimized one way collision loops.
Ovnuniarchos
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-18
Fixed a stupid bug with segment-segment collision in SAT physics, closes #480...
Juan Linietsky
2016-06-18
Change hash grid in 2D physics to contemplate large objects as separate cases...
Juan Linietsky
2016-06-18
Drop fully commented-out files
Rémi Verschelde
2016-06-18
Drop empty .cpp files for header-only classes
Rémi Verschelde
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-17
Fixed fractional offset not being reset in ringbuffer resamples, closes #4764
Juan Linietsky
2016-06-13
changed visual server free() to free_rid() like in the other servers. Fixes #...
Juan Linietsky
2016-06-12
Documented many Physics2D* classes
Ovnuniarchos
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-23
Remove noisy print
Carter Anderson
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-21
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-05
Merge pull request #4547 from neikeq/pr-wrong-debug-methods
Rémi Verschelde
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-24
RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-20
RigidBody2D: add and bind get_inertia() method.
Josh Grams
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