index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
Explicitly cast to float when creating a float array
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Add error marking to the shader error console output
Hugo Locurcio
2021-07-15
Fixes to forward mobile
reduz
2021-07-15
Prevent error if varying assigned but not used (push warning instead)
Yuri Roubinsky
2021-07-15
Merge pull request #49996 from Chaosus/shader_localvar_warning
Rémi Verschelde
2021-07-15
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Juan Linietsky
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-14
Removes lines about window size from the console output
Yuri Roubinsky
2021-07-14
Check if there are new docs missing on CI
Yuri Sizov
2021-07-14
Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
Rémi Verschelde
2021-07-13
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Rémi Verschelde
2021-07-13
Merge pull request #50402 from reduz/use-specialization-constants
Juan Linietsky
2021-07-13
Merge pull request #47604 from christinoleo/master
Rémi Verschelde
2021-07-13
Merge pull request #50381 from reduz/implement-disable-classes
Rémi Verschelde
2021-07-13
Separate underscore from grapheme punctuation to enable doubleclick and caret...
Leonardo Christino
2021-07-13
Implement the ability to disable classes
reduz
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-13
Use 32bit instead of 64bit 3D render buffer on mobile
Bastiaan Olij
2021-07-12
Use specialization constants in clustered renderer
reduz
2021-07-12
Merge pull request #50194 from BastiaanOlij/fix_multiple_reflection_probes
Rémi Verschelde
2021-07-12
Explicit error message when setting active a Viewport that is already active.
TaskManagerCZ
2021-07-12
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-11
Implement Specialization Constants
reduz
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-07
Fix threaded update for textures
reduz
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-07
Merge pull request #50240 from nekomatata/fix-backface-collision-disabled
Rémi Verschelde
2021-07-06
Fix concave collision with backface collision disabled
PouleyKetchoupp
2021-07-06
Unify material parameter update
reduz
2021-07-06
Fix warning message spam when a VoxelGI node is selected in the editor
Hugo Locurcio
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
Fix indexing of multiple reflection probes
Bastiaan Olij
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-05
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
Fix transparency sorting
Daniel Doran
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-04
Merge pull request #50137 from reduz/fix-boot-splash
Rémi Verschelde
2021-07-04
Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity
Rémi Verschelde
2021-07-04
Merge pull request #50144 from reduz/fix-ssr
Rémi Verschelde
2021-07-03
Fix SSR
reduz
2021-07-03
Fix SDFGI
reduz
2021-07-04
Decrease opacity of the overdraw debug draw mode
Hugo Locurcio
2021-07-03
Fix Boot Splash
reduz
2021-07-03
Fix render debug modes.
reduz
2021-07-03
Fix Render Info
reduz
[prev]
[next]