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AgeCommit message (Expand)Author
2021-10-29Fix error spammed to output if `FogVolume` is setted to sceneYuri Roubinsky
2021-10-29Fix crash when opening a converted `FogMaterial`Yuri Roubinsky
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Merge pull request #54350 from akien-mga/clang-format-dont-align-operandsRémi Verschelde
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-28Implement TextServer `strip_diacritics` function.bruvzg
2021-10-26Fix shadow disabling on mobile rendererJoan Fons
2021-10-25Refactored Node3D rotation modesreduz
2021-10-25Fix shadow disabling settingsjfons
2021-10-25Implement distance fade and transparencyJFonS
2021-10-25Fix state inconsistencies in visibility dependencies.jfons
2021-10-23Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warningRémi Verschelde
2021-10-23Fix primary clipboard warningConteZero
2021-10-22Merge pull request #54124 from Uxeron/CenterOfMassRotationFixCamille Mohr-Daurat
2021-10-22Merge pull request #54131 from nekomatata/fix-2d-body-center-of-mass-autoRémi Verschelde
2021-10-22Fix physics body rotating incorrectly around it's center of massUxeron
2021-10-22Fix RigidDynamicBody2D auto center of mass calculationPouleyKetchoupp
2021-10-22Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde
2021-10-22Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde
2021-10-22Merge pull request #54110 from nekomatata/fix-rigid-body-update-collision-layerRémi Verschelde
2021-10-21Fix RigidDynamicBody collision update after changing collision layer/maskPouleyKetchoupp
2021-10-21Merge pull request #54082 from Chaosus/fix_shader_crashYuri Roubinsky
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-21Merge pull request #54053 from nekomatata/fix-soft-body-disable-modeRémi Verschelde
2021-10-21Prevent shader crash when passing constant expression to `textureGather`Yuri Roubinsky
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-21Merge pull request #54063 from Chaosus/shader_fix_spatial_samplersYuri Roubinsky
2021-10-21Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp
2021-10-21Merge pull request #54011 from nekomatata/center-of-mass-2d-transformRémi Verschelde
2021-10-21Fix built-in texture samplers passing for spatial shader modeYuri Roubinsky
2021-10-20Prevent a rendering crash and error spam for uniform texture arrayYuri Roubinsky
2021-10-20doctool: Fix differences between headless and Vulkan rendering backendsRémi Verschelde
2021-10-20Merge pull request #53702 from ConteZero/primary_clipboard_linuxRémi Verschelde
2021-10-20Fix double _get_tracking_status declarationBastiaan Olij
2021-10-19Fix 2D center of mass not updated from transformPouleyKetchoupp
2021-10-19Merge pull request #53972 from zedutch/fix-shader-time-updateRémi Verschelde
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde
2021-10-19Add support for returning the play area from XRInterfaceBastiaan Olij
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-19Merge pull request #53980 from nekomatata/rename-godot-physics-classesRémi Verschelde
2021-10-19Merge pull request #52210 from BastiaanOlij/enhance_xr_trackersRémi Verschelde
2021-10-19Merge pull request #53960 from Klowner/audioserver-startplaybackstream-potent...Rémi Verschelde
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp
2021-10-18Fix shaders that use TIME do not force editor to continuously updateRobin Arys
2021-10-18Validate enum range in RendererViewport::viewport_get_render_infoHaoyu Qiu
2021-10-18fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::st...Mark Riedesel
2021-10-18Added primary clipboard for LinuxConteZero
2021-10-18[TextServer] Use `round` instead of `floor` for hex code box size calculation...bruvzg