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2017-12-27Merge pull request #14996 from neikeq/enums-monoNoshyaar
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-24Mono: Make the bindings generator output enumsIgnacio Etcheverry
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ...MrCdK
2017-12-23Merge pull request #14897 from BastiaanOlij/arvr_tweaksRémi Verschelde
2017-12-22Reserved controller ids 1 and 2 for left and right hand controllers and added...Bastiaan Olij
2017-12-20Properly silence buffer while not in use, fixes #14866Juan Linietsky
2017-12-18Don't try to mix a sample that has already endedHein-Pieter van Braam
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-12-09Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-12-09Merge pull request #13341 from scayze/interp_v2Rémi Verschelde
2017-12-09Merge pull request #12756 from Stratos695/masterRémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Fixes to some thread safety situations to avoid GIProbe from freezing on save...Juan Linietsky
2017-12-06Attempt to see if this can solve the problem with #13338Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-27doc: Sync classref with current sourceRémi Verschelde
2017-11-27Added interpolation modifiers to shaderlangScayze
2017-11-27Merge pull request #13294 from RaXaR/masterRémi Verschelde
2017-11-27Added overloads of vector parameters for shader Trig functions.RaXaR
2017-11-26Merge pull request #13228 from rminderhoud/weightsRémi Verschelde
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
2017-11-26Merge pull request #13289 from sketchyfun/3d_selection_fixRémi Verschelde
2017-11-25Tweak the default camera node settingsHugo Locurcio
2017-11-25Fixed issue with 3D selections losing precsion due to an offset bugBenH
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-25Update clang-format in modified filesPedro J. Estébanez
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-23Fix read bug in compressed bone weightsRalph Minderhoud
2017-11-23Rename two-parameter arc-tangent function to atan in shader language, as it i...Ferenc Arn
2017-11-22Merge pull request #13159 from AndreaCatania/rayRémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-18CommandQueueMT doesn't lock during command executionm4nu3lf
2017-11-18Restore rendering on a separate threadm4nu3lf
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause