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2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-14Fix alpha hash by correcting typos and doing calculations in object spaceclayjohn
2022-11-14Merge pull request #68339 from clayjohn/RD-shadow-acneRémi Verschelde
2022-11-14Merge pull request #65821 from raulsntos/xr_notificationRémi Verschelde
2022-11-14Remove redefinition of `notification` method in `XRInterfaceExtension`Raul Santos
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipelineRémi Verschelde
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-11-13Merge pull request #68574 from clayjohn/RD-shadow-timeRémi Verschelde
2022-11-12Properly set TIME shader uniform when rendering shadowsclayjohn
2022-11-11Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvkRémi Verschelde
2022-11-11Merge pull request #67972 from and-rad/vector-field-consistencyRémi Verschelde
2022-11-11Add `offsets` parameter to RenderingDevice::vertex_array_createPatrick Dawson
2022-11-11Merge pull request #68496 from clayjohn/RD-pointRémi Verschelde
2022-11-11Merge pull request #68511 from clayjohn/RD-mobile-skyRémi Verschelde
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-11Merge pull request #68235 from pkdawson/pr-expose-vertex-array-createRémi Verschelde
2022-11-11Merge pull request #67374 from MrBlockers/fix-draw-primitiveRémi Verschelde
2022-11-11Merge pull request #68425 from clayjohn/RD-doubles-particlesRémi Verschelde
2022-11-10Enable mipmaps in cubemap roughness shaderclayjohn
2022-11-10Ensure user shader is used in depth pass when point size is usedclayjohn
2022-11-10Use raster versions of copy effects for 2D operations when using the mobile r...clayjohn
2022-11-10expose XRInterface::get_transform_for_view and XRInterface::get_projection_fo...avemort
2022-11-09Merge pull request #68413 from Chaosus/fix_instance_uniformsYuri Rubinsky
2022-11-09Some fixes for instance shader parametersYuri Rubinsky
2022-11-09Fix GPUParticles not rendering in doubles build of the engine.clayjohn
2022-11-09Merge pull request #68440 from clayjohn/redraw-TIMERémi Verschelde
2022-11-08Request redraw in OpenGL3 and mobile renderers when TIME used in shaderclayjohn
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-08Remove duplicate project settings definitionskobewi
2022-11-07Merge pull request #68346 from Calinou/particles-rename-trail-length-propertyRémi Verschelde
2022-11-07Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`Hugo Locurcio
2022-11-07Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...Gábor Pál Korom
2022-11-06Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high qu...clayjohn
2022-11-04Add call_deferred() method to Callablekobewi
2022-11-03Expose vertex_array_createPatrick Dawson
2022-11-03Collapse three seperate texture storage methods into render_target_set_overri...David Snopek
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-11-03Merge pull request #67878 from clayjohn/RD-particles-amountRémi Verschelde
2022-11-02Merge pull request #66747 from aaronfranke/move-euler-orderRémi Verschelde
2022-11-02Move EulerOrder enum to math_defs.h and global scopeAaron Franke
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
2022-11-02Merge pull request #52350 from BimDav/viewport_canvas_cullRémi Verschelde
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
2022-11-01Fix predefined constants to be accessible in the shader includesYuri Rubinsky
2022-11-01Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-spaceRémi Verschelde
2022-11-01Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fixRémi Verschelde
2022-11-01Warn if available disk space is low when Movie Maker mode is enabledHugo Locurcio
2022-10-31Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimiz...Mark Riedesel