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AgeCommit message (Expand)Author
2022-08-02[TextServer] Add ICU Unicode security and spoofing detection.bruvzg
2022-08-02Merge pull request #53956 from bruvzg/icu_uax_31Rémi Verschelde
2022-08-02[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function.bruvzg
2022-08-02Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde
2022-08-02Merge pull request #63627 from and-rad/vector-field-attractor-fixRémi Verschelde
2022-08-02Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde
2022-08-02Merge pull request #63793 from RandomShaper/fix_unbound_resourceRémi Verschelde
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-08-01Merge pull request #63767 from kubecz3k/fix/headless-collisionRémi Verschelde
2022-08-01Fix uniform set creation error due to null RIDPedro J. Estébanez
2022-08-01Merge pull request #63766 from Chaosus/fix_shader_instance_uniformYuri Rubinsky
2022-08-01Fix passing values to the instance uniforms in the shaderYuri Rubinsky
2022-08-01fix for headless collision shape generationJakub Grzesik
2022-08-01Merge pull request #63754 from BastiaanOlij/storage_struct_privateRémi Verschelde
2022-08-01Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-injectRémi Verschelde
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-08-01Changed storage structs to privateBastiaan Olij
2022-08-01Tweak default fog settings for better appearanceHugo Locurcio
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-31Tweak VoxelGI defaults for better qualityHugo Locurcio
2022-07-31Fix Navigation Debug always enabledsmix8
2022-07-30Make Decal's `modulate` property affect emission color as wellHugo Locurcio
2022-07-29fix 'Comparison result is always the same' warningsLinuxUserGD
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
2022-07-29Merge pull request #46557 from asmaloney/remove-impossible-conditionRémi Verschelde
2022-07-29Fix vector field particle attractor texture samplingAndreas Raddau
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-29Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde
2022-07-28Rename AudioStreamSample to a more discoverable nameDeeJayLSP
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-28Merge pull request #63571 from RandomShaper/conservative_validate_vrsRémi Verschelde
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
2022-07-28Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...Rémi Verschelde
2022-07-28Add startup flag to override XR mode settingsBastiaan Olij
2022-07-27Add a Movie Quit On Finish property to AnimationPlayerHugo Locurcio
2022-07-27Merge pull request #63406 from Zylann/init_viewport_fieldsRémi Verschelde
2022-07-27Merge pull request #62362 from clayjohn/VULKAN-haloRémi Verschelde
2022-07-27Merge pull request #58296 from Calinou/decal-distance-fade-tweak-defaultsRémi Verschelde
2022-07-27Merge pull request #63477 from Chaosus/shader_fix_fogRémi Verschelde
2022-07-26Use full size mipmaps for reflections when in high-quality modeclayjohn
2022-07-27Merge pull request #63522 from Chaosus/shader_fix_projectionYuri Rubinsky
2022-07-27Merge pull request #63345 from BastiaanOlij/split_geometry_instanceRémi Verschelde
2022-07-27Fix incorrect conversion of default value for mat4 uniform in shadersYuri Rubinsky