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Godot with FMOD integration
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2021-10-22
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
Rémi Verschelde
2021-10-22
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
Rémi Verschelde
2021-10-22
Merge pull request #54110 from nekomatata/fix-rigid-body-update-collision-layer
Rémi Verschelde
2021-10-21
Fix RigidDynamicBody collision update after changing collision layer/mask
PouleyKetchoupp
2021-10-21
Merge pull request #54082 from Chaosus/fix_shader_crash
Yuri Roubinsky
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-21
Merge pull request #54053 from nekomatata/fix-soft-body-disable-mode
Rémi Verschelde
2021-10-21
Prevent shader crash when passing constant expression to `textureGather`
Yuri Roubinsky
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-21
Merge pull request #54063 from Chaosus/shader_fix_spatial_samplers
Yuri Roubinsky
2021-10-21
Fix SoftDynamicBody3D crash when setting disable mode
PouleyKetchoupp
2021-10-21
Merge pull request #54011 from nekomatata/center-of-mass-2d-transform
Rémi Verschelde
2021-10-21
Fix built-in texture samplers passing for spatial shader mode
Yuri Roubinsky
2021-10-20
Prevent a rendering crash and error spam for uniform texture array
Yuri Roubinsky
2021-10-20
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-20
Merge pull request #53702 from ConteZero/primary_clipboard_linux
Rémi Verschelde
2021-10-20
Fix double _get_tracking_status declaration
Bastiaan Olij
2021-10-19
Fix 2D center of mass not updated from transform
PouleyKetchoupp
2021-10-19
Merge pull request #53972 from zedutch/fix-shader-time-update
Rémi Verschelde
2021-10-19
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-19
Add support for returning the play area from XRInterface
Bastiaan Olij
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-19
Merge pull request #53980 from nekomatata/rename-godot-physics-classes
Rémi Verschelde
2021-10-19
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
Rémi Verschelde
2021-10-19
Merge pull request #53960 from Klowner/audioserver-startplaybackstream-potent...
Rémi Verschelde
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
Fix shaders that use TIME do not force editor to continuously update
Robin Arys
2021-10-18
Validate enum range in RendererViewport::viewport_get_render_info
Haoyu Qiu
2021-10-18
fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::st...
Mark Riedesel
2021-10-18
Added primary clipboard for Linux
ConteZero
2021-10-18
[TextServer] Use `round` instead of `floor` for hex code box size calculation...
bruvzg
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
Merge pull request #53815 from Chaosus/fix_wireframe_render_mode
Rémi Verschelde
2021-10-15
Fix `wireframe` render mode
Yuri Roubinsky
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
Fix several issues with directional shadows
Brian Semrau
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-13
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-11
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
Yuri Roubinsky
2021-10-11
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix
Rémi Verschelde
2021-10-10
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-10-10
Merge pull request #53066 from Chaosus/shader_funcs
Rémi Verschelde
2021-10-09
Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
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