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4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
Fix Clang warnings on Windows
Rémi Verschelde
2020-04-01
Merge pull request #37481 from ThakeeNathees/bind-method-typo
Rémi Verschelde
2020-04-01
some typo in method binds fixed
Thakee Nathees
2020-03-31
Fix more -Wmaybe-uninitialized warnings with target=release_debug
Rémi Verschelde
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Prevent shader crash if multiple variables has been declared in 'for'
Yuri Roubinsky
2020-03-28
Merge pull request #37362 from reduz/audioserver-memory-cleanup
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Remove the audio memory allocator, use regular one instead.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Merge pull request #37340 from reduz/rename-3d-nodes
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Merge pull request #37347 from akien-mga/displayserver-fix-create-func
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
Fix some -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-27
Fix various -Wmaybe-uninitialized (#37352).
Martin Liska
2020-03-27
DisplayServer: Fix registration of GetRenderingDriversFunction
Rémi Verschelde
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Support for transient windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
Rename conflicting variable to fix MoltenVK shader compilation.
bruvzg
2020-03-24
Merge pull request #37268 from clayjohn/VULKAN-sky-color
Rémi Verschelde
2020-03-24
Replace subpass textures with color in sky shader
clayjohn
2020-03-24
Remove unused classes and stray headers
Rémi Verschelde
2020-03-22
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Rémi Verschelde
2020-03-21
Working sky shader implementation
clayjohn
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-20
Fix incorrect shader block parsing
Yuri Roubinsky
2020-03-20
Allow to reassign local variables in shaders
Yuri Roubinsky
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-19
Fix shader TIME auto-completion
Yuri Roubinsky
2020-03-19
Removed old TIME references from shader_types
Yuri Roubinsky
2020-03-19
Makes shader 'TIME' available in custom functions by default
Yuri Roubinsky
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