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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #51896 from nekomatata/restore-ray-shape
Camille Mohr-Daurat
2021-08-27
Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers
Juan Linietsky
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-27
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
Bastiaan Olij
2021-08-26
Merge pull request #51801 from nekomatata/area-one-directional-layer-check
Camille Mohr-Daurat
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-25
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-25
Remove leftovers of anisotropy in the VoxelGI shader code
Hugo Locurcio
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Fix RayShape collision detection
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-23
Merge pull request #51751 from jeffrey-cochran/windforce
Camille Mohr-Daurat
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-08-23
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-23
Merge pull request #51971 from aaronfranke/https
Max Hilbrunner
2021-08-23
Merge pull request #51947 from AnilBK/redundant-assignments
Michael Alexsander
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-23
Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemap
Bastiaan Olij
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
Fixed non-uniform scaling of normals
Duarte David
2021-08-22
Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog
Michael Alexsander
2021-08-22
Fix multiview defines in tonemap shader
Bastiaan Olij
2021-08-21
Remove redundant assignments.
Anilforextra
2021-08-21
Fix ItemList layout (+EditorFileDialog)
Hendrik Brucker
2021-08-19
Fix compilation warnings in Shape2DSW/Shape3DSW
PouleyKetchoupp
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-18
Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3
Rémi Verschelde
2021-08-18
Merge pull request #51792 from Chaosus/removed_restart
Rémi Verschelde
2021-08-18
More fixes to mobile renderer
reduz
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-08-17
One-directional layer check for Area vs. RigidBody/SoftBody/Area
PouleyKetchoupp
2021-08-17
Removed `RESTART` built-in from `start` particle shader function
Yuri Roubinsky
2021-08-17
Fix incorrect uniform buffer size for particles
Yuri Roubinsky
2021-08-16
Epsilon check for angular velocity in Body3DSW
LoipesMas
2021-08-16
Merge pull request #51635 from reduz/further-mobile-optimizations
Juan Linietsky
2021-08-16
Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-16
Merge pull request #50785 from jeffrey-cochran/softbody-areas
Rémi Verschelde
2021-08-16
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-15
Enabled softbody-area collision (intersection) and enabled area-specific grav...
Jeffrey Cochran
2021-08-16
Moved disabling bokeh shader variants to before the version_create call
Bastiaan Olij
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
Fix read from screen and depth texture
Bastiaan Olij
2021-08-14
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rémi Verschelde
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
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