Age | Commit message (Expand) | Author |
2021-02-21 | Prevents shader crash if two struct with the same name are declared | Yuri Roubinsky |
2021-02-21 | Prevents shader crash if passing invalid struct to the return statement | Yuri Roubinsky |
2021-02-19 | Merge pull request #46086 from ellenhp/new_resampling | Rémi Verschelde |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde |
2021-02-19 | Merge pull request #46199 from ellenhp/fix_distortion_filter | Rémi Verschelde |
2021-02-18 | Prevent distortion filter from introducing NaNs in the audio buffer. | Ellen Poe |
2021-02-18 | Merge pull request #45326 from clayjohn/VULKAN-ign-shadows | Clay John |
2021-02-18 | Merge pull request #46131 from bruvzg/move_tablet_to_ds | Rémi Verschelde |
2021-02-18 | Merge pull request #45617 from RandomShaper/modernize_atomics | Rémi Verschelde |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-18 | Move tablet driver API from OS to DisplayServer. | bruvzg |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-18 | Merge pull request #46148 from nekomatata/fix-test-body-motion | Rémi Verschelde |
2021-02-17 | Fix test_body_motion recovery | PouleyKetchoupp |
2021-02-17 | Fix math error in blend shape application tolerance | Kayomn |
2021-02-15 | Implement a new resampling algorithm in AudioStreamPlaybackResampled | Ellen Poe |
2021-02-15 | [TextServer] Restore character and space extra spacing support. | bruvzg |
2021-02-12 | Merge pull request #45931 from nekomatata/cylinder-contact-points-fix | Rémi Verschelde |
2021-02-12 | Revised cylinder contact point generation | PouleyKetchoupp |
2021-02-12 | Merge pull request #45859 from Kayomn/master | Rémi Verschelde |
2021-02-11 | Allow passing varying from fragment to light shader function | Yuri Roubinsky |
2021-02-10 | Cylinder support in Godot Physics 3D | PouleyKetchoupp |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-09 | Accomodate blend shape ranges of -1 to +1 | Kayomn |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-07 | Invert spotlight angle attenuation | jfons |
2021-02-07 | Merge pull request #45786 from reduz/fix-sdfgi-radeon | Rémi Verschelde |
2021-02-07 | Fixed a SDFGI reflections bug in Radeon | reduz |
2021-02-07 | Fix volumetric fog for SpotLights | jfons |
2021-02-06 | Fix SDFGI bug after previous optimization. | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Fix mismatched define in scene_forward.glsl for POSITION override | Lyuma |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-02-05 | Fixes to get Godot running again on Intel IGP | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-02-03 | Merge pull request #45658 from RandomShaper/fix_frozen_peak | Rémi Verschelde |
2021-02-02 | Add AudioEffectCapture | Lyuma |
2021-02-02 | Make audio bus channels' peak volume consistent | Pedro J. Estébanez |
2021-02-01 | Don't use trashy max_decals value to prevent crashes | Rafał Mikrut |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde |
2021-01-29 | Modernize Thread | Pedro J. Estébanez |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-28 | Make hex_to_int and bin_to_int handle the prefix automatically | Aaron Franke |
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde |
2021-01-27 | Correctly expose transform as 3D transform | Winston Yallow |
2021-01-26 | Fix zero scaling and material mappings being mapped to wrong fields | Gordon MacPherson |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-25 | Add named resources and debug labels in RenderDoc | clayjohn |
2021-01-25 | Implement shadow meshes | reduz |