Age | Commit message (Expand) | Author |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-12 | Merge pull request #7763 from Limb/fixwindowscompile | Rémi Verschelde |
2017-02-12 | Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile | Rémi Verschelde |
2017-02-08 | Fixed compilation issues with Visual Studio | Kenneth Lorthioir |
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky |
2017-02-07 | Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setter | Rémi Verschelde |
2017-02-07 | Fix msvc compile error | sanikoyes |
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-03 | Fixed property setter in G6DOF joint | m4nu3lf |
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky |
2017-01-24 | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky |
2017-01-23 | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky |
2017-01-23 | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky |
2017-01-22 | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky |
2017-01-22 | Simple to use compressor effect | Juan Linietsky |
2017-01-22 | Delay sound effect | Juan Linietsky |
2017-01-22 | Added new Audio Bus Chorus effect. | Juan Linietsky |
2017-01-21 | Added BUS effect, Stereo Enhancer | Juan Linietsky |
2017-01-21 | distortion effect | Juan Linietsky |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde |
2017-01-16 | Working on compile issues for iOS | BastiaanOlij |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-15 | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde |
2017-01-15 | fixed to 2D physics, makes it work again | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky |
2017-01-11 | remove shorteners for server types in script | Juan Linietsky |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky |
2017-01-10 | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky |
2017-01-10 | Various corrections in 2D math. | Ferenc Arn |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij |
2017-01-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-03 | Improvement to y_sort: make clear which item has to be drawn first | lonesurvivor |