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AgeCommit message (Expand)Author
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-05Add a Framebuffer cacheJuan Linietsky
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-04Merge pull request #63918 from akien-mga/no-s3tc-for-mobileRémi Verschelde
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde
2022-08-04Add support for multiple virtual keyboard typesBrian Semrau
2022-08-04Merge pull request #63899 from bruvzg/hb_510Rémi Verschelde
2022-08-04HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag t...bruvzg
2022-08-04Merge pull request #61918 from KoBeWi/static_bodyRémi Verschelde
2022-08-04Improve error message when the requested V-Sync mode cannot be usedHugo Locurcio
2022-08-03Merge pull request #61851 from Calinou/particles-default-global-coordinatesRémi Verschelde
2022-08-03Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-anisoRémi Verschelde
2022-08-03Merge pull request #58611 from Calinou/ssr-fix-blend-marginRémi Verschelde
2022-08-03Merge pull request #63847 from Zylann/shader_switch_uintYuri Rubinsky
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
2022-08-03Fade screen-space reflection towards inner marginHugo Locurcio
2022-08-02Allow shading language to use `switch` statement with uintsMarc Gilleron
2022-08-02Use global coordinates for particles by defaultHugo Locurcio
2022-08-02Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-widthRémi Verschelde
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02[TextServer] Add ICU Unicode security and spoofing detection.bruvzg
2022-08-02Merge pull request #53956 from bruvzg/icu_uax_31Rémi Verschelde
2022-08-02[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function.bruvzg
2022-08-02Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde
2022-08-02Merge pull request #63627 from and-rad/vector-field-attractor-fixRémi Verschelde
2022-08-02Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde
2022-08-02Merge pull request #63793 from RandomShaper/fix_unbound_resourceRémi Verschelde
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-08-01Merge pull request #63767 from kubecz3k/fix/headless-collisionRémi Verschelde
2022-08-01Fix uniform set creation error due to null RIDPedro J. Estébanez
2022-08-01Merge pull request #63766 from Chaosus/fix_shader_instance_uniformYuri Rubinsky
2022-08-01Fix passing values to the instance uniforms in the shaderYuri Rubinsky
2022-08-01fix for headless collision shape generationJakub Grzesik
2022-08-01Merge pull request #63754 from BastiaanOlij/storage_struct_privateRémi Verschelde
2022-08-01Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-injectRémi Verschelde
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-08-01Changed storage structs to privateBastiaan Olij
2022-08-01Tweak default fog settings for better appearanceHugo Locurcio
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-31Tweak VoxelGI defaults for better qualityHugo Locurcio
2022-07-31Fix Navigation Debug always enabledsmix8
2022-07-30Make Decal's `modulate` property affect emission color as wellHugo Locurcio
2022-07-29fix 'Comparison result is always the same' warningsLinuxUserGD
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
2022-07-29Merge pull request #46557 from asmaloney/remove-impossible-conditionRémi Verschelde
2022-07-29Fix vector field particle attractor texture samplingAndreas Raddau
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-29Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez