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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-20
Add Blendshape Support
Omar El Sheikh
2022-08-20
Merge pull request #64110 from Geometror/fix-light-shadow-off
Hugo Locurcio
2022-08-20
Add `defined` keyword support to shader preprocessor
Yuri Rubinsky
2022-08-20
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-20
Fix OmniLight/SpotLight shadow opacity calculation
Hendrik Brucker
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
Merge pull request #63960 from bitsawer/fix-macro-expansion
Yuri Rubinsky
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
Merge pull request #64342 from clayjohn/DOF-scale
Max Hilbrunner
2022-08-19
Make audio thread control flags safe
Pedro J. Estébanez
2022-08-19
Merge pull request #64459 from Chaosus/shader_elif
Yuri Rubinsky
2022-08-19
Merge pull request #63950 from bruvzg/menu_bar3
Max Hilbrunner
2022-08-18
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...
bruvzg
2022-08-18
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-18
Merge pull request #64534 from YuriSizov/docs-navigation-takes-a-nap
Max Hilbrunner
2022-08-17
Merge pull request #64416 from aaronfranke/aabb
Clay John
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-17
Fix a typo in navigation server documentation
Yuri Sizov
2022-08-15
Add `elif` directive to shader preprocessor
Yuri Rubinsky
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-13
small typo in TextServer, changes bitwise to logical which can be faster in s...
Patrick
2022-08-13
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-12
Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-12
Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
Add `textureProjGrad` function to the shader language
Yuri Rubinsky
2022-08-11
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...
Hugo Locurcio
2022-08-10
Detect if VRS supported before creating default VRS texture
clayjohn
2022-08-10
Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-10
Fix viewport sorting being wrong on parent/child relation
MinusKube
2022-08-10
Merge pull request #64146 from smix8/fix_editor_disabled_navigationserver_4.x
Rémi Verschelde
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
Add NavigationServer2D debug functions
smix8
2022-08-09
Fix Editor Navigation debug edge connection visuals
smix8
2022-08-09
Fix resource leaks in VoxelGI
Bastiaan Olij
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
Merge pull request #64078 from Nosliwnayr/master
Rémi Verschelde
2022-08-08
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-07
Add area monitor callback error checking
Ryan Heath
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-05
Fix shader preprocessor macro expansion
bitsawer
2022-08-05
Add a Framebuffer cache
Juan Linietsky
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