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AgeCommit message (Expand)Author
2023-01-26Several shader preprocessor parser fixes and improvementsbitsawer
2023-01-26Fix separation ray normal directionRicardo Buring
2023-01-26Merge pull request #72082 from Calinou/warp-mouse-silence-warningRémi Verschelde
2023-01-26Merge pull request #72068 from clayjohn/RD-sky-textureRémi Verschelde
2023-01-26Merge pull request #72078 from bitsawer/fix_optimize_verticesRémi Verschelde
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
2023-01-26Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particlesRémi Verschelde
2023-01-25Silence `warp_mouse()` warning in favor of documentationHugo Locurcio
2023-01-26Fix range loop iteration regressionsbitsawer
2023-01-25Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture w...clayjohn
2023-01-25RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura
2023-01-25Fix array of token names in the shader parser Yuri Rubinsky
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde
2023-01-23Merge pull request #71694 from clayjohn/VoxelGI-reflectionRémi Verschelde
2023-01-23Add a few more checks to ensure that unsupported image formats are not used i...clayjohn
2023-01-23Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_renderingRémi Verschelde
2023-01-24fix ReflectionProbe rendering extents for (10,10,10)jainl28patel
2023-01-23Ensure that Particles have fully initialized before doing view axis pass in R...clayjohn
2023-01-23Merge pull request #71830 from BastiaanOlij/xr_naming_consistancyRémi Verschelde
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-...Rémi Verschelde
2023-01-23Rename getters and signals on XR nodes to be consistant with input typesBastiaan Olij
2023-01-22Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #71707 from peastman/scaleRémi Verschelde
2023-01-21Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hintRémi Verschelde
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
2023-01-20Fix type in hint when using removed built-in texturesPrecisionRender
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D can...clayjohn
2023-01-20Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde
2023-01-20Merge pull request #71705 from clayjohn/RD-surface-freeRémi Verschelde
2023-01-20Decrement texture_binding count when using screen texturesclayjohn
2023-01-20Add mutex when adding geometry instances to the dirty list in the Forward Clu...clayjohn
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-20Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde
2023-01-19Collision detection supports uniform scalingPeter Eastman
2023-01-19Use proper space for forward GI reflectionsclayjohn
2023-01-19CanvasItem::draw_polyline Support thin polylines drawn using line stripkleonc
2023-01-19Fix shader preprocessor memory leakbitsawer
2023-01-19Merge pull request #71447 from peastman/normalsRémi Verschelde
2023-01-19Merge pull request #71598 from bruvzg/gdscript_bidi_overrideRémi Verschelde
2023-01-19Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surfaceRémi Verschelde
2023-01-19Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...RedworkDE
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-18Analytic collision normalsPeter Eastman
2023-01-18Implement BiDi override mode for GDScript source.bruvzg
2023-01-18CanvasItem::draw_arc Clamp angle difference so arc won't overlap itselfkleonc